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Multimodal Semiotics and Collaborative Design

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can be considered as the material foundation for experiential <strong>and</strong> interpersonal meta-functions,<br />

such as the orange pathway that crosses <strong>and</strong> divides the space all through the sim in order to<br />

provide visual guidance for visitors (figures 8.9 <strong>and</strong> 8.10).<br />

The progression of PAL’s design from its early designs in 2008 <strong>and</strong> 2009 to the current version in<br />

2012 shows that most significant changes occurred in relation to experiential meta-functions,<br />

mainly the paths of movement <strong>and</strong> affordances / constraints of the designed places for navigation.<br />

The initial design of PAL in March 2008 (figure 8.11) reflects what Curiza describes as "walk<br />

through sound/music design” in which the visitor “entered the lab in one end <strong>and</strong> had to walk<br />

through each dome which was kind of part of/connected to each other.” The design forced the<br />

visitors to move in a designated route <strong>and</strong> traverse various listening areas in a sequentially ordered<br />

closed space. Curiza states the problem with the first PAL was that “very few [visitors] had a clue<br />

about what it was <strong>and</strong> what they should do.”<br />

Figure 8.11. PAL’s ‘walk through sound design’ concept in March 2008 (image by Curiza)<br />

Figure 8.12. PAL’s design in Jan 2009, after domes were separated <strong>and</strong> users enter from the center<br />

(image by Curiza)<br />

On the experiential semiotic level, ‘walking through sound’ refers to the flow of movement through<br />

multimodal presentation of content, primarily music, but also dynamic information about the<br />

music streams <strong>and</strong> other graphics. The use of music with visual <strong>and</strong> spatial modalities such as<br />

colors <strong>and</strong> shapes aims to provide a semiotic coherence. With the following version designed in<br />

2009 (figure 12) 9 , the four listening areas were separated <strong>and</strong> a central meeting area was designed<br />

for positioning the entry point. The textual composition of various design elements was<br />

reorganized to emphasize the experiential meta-functions on practicality <strong>and</strong> exploration, while the<br />

9<br />

In fact, first changes in the ‘walk through sound’ concept was made for PAL official opening night in September 2008,<br />

where Curiza <strong>and</strong> Xavier decided to separate the four domes (listening areas) <strong>and</strong> place the entry point to the center. The<br />

version in figure 12 is from January 2009 version, where Curiza says they “kept that design <strong>and</strong> made it cooler”<br />

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