07.01.2015 Views

Multimodal Semiotics and Collaborative Design

Multimodal Semiotics and Collaborative Design

Multimodal Semiotics and Collaborative Design

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

suggests that it is important for the co-design processes to consider how the platform affords<br />

participation, communication <strong>and</strong> collaboration among various social actors with different social<br />

backgrounds <strong>and</strong> interests (i.e. geographical location, time-zone, RL occupations), how it provides<br />

places <strong>and</strong> tools for both synchronous <strong>and</strong> asynchronous design interaction, <strong>and</strong> how it utilizes the<br />

users’ creative problem-solving skills in order to create communities of ‘makers’.<br />

An important factor in creation of co-production experience in SL is the movements of avatars <strong>and</strong><br />

content between connected virtual places. It is important for such platforms to afford collaborative<br />

design practices to unfold in various time-scales (hetechrony) among various (virtual <strong>and</strong> physical)<br />

places. For instance, the analyses showed that the co-designers often prefer to work alone, although<br />

they are aware of the affordances for real-time collaboration in a shared virtual space by using their<br />

avatars to walk <strong>and</strong> fly around the object of design. Although avatars <strong>and</strong> virtual objects afford this<br />

certain type of interaction, it is not only the real-time ‘design by walking around’ method <strong>and</strong><br />

digital co-presence in shared virtual space that presents SL as a complex nexus of creative<br />

practices. It is beneficial to the VW designers when the platform offers places <strong>and</strong> affordances for<br />

users to be involved in progression of design, at the same time allowing the co-designers to have<br />

their collaborative <strong>and</strong> private spaces to think, experiment, try <strong>and</strong> fail. Thus, it is important to<br />

consider how a VW platform provides places, tools <strong>and</strong> resources for not only collaborative (realtime)<br />

content generation, but also asynchronous presentation, evaluation, testing <strong>and</strong> modification<br />

of designs.<br />

Another important issue is how the platform provides tools that would balance ‘complexity of use’<br />

<strong>and</strong> ‘freedom to create’ for a wide range of creative users. As demonstrated by the workshop<br />

students it is beneficial to the VW designers when the platform provides them with adequate<br />

resources (i.e. libraries, tutorials, search tools, community platforms, external Web resources) <strong>and</strong><br />

support the development of innovative new design solutions. The semiotic association of ‘prims’<br />

with LEGO modular toy series is a good analogy to illustrate how primitive structural elements can<br />

provide designers with larger solution spaces. The affordances of prim system for the construction<br />

of complex shapes by geometric combinations of simple objects provide a shared resource to think<br />

with; at the same time, the combinations of prims, textures <strong>and</strong> animations present meaningmaking<br />

as an alternative design tool. However, as the analysis demonstrates, the interpretations of<br />

the co-designers of the prim system may be subjective, <strong>and</strong> a perceived affordance for a<br />

professional user may be interpreted as a limitation by a novice designer, or vice versa. As an<br />

alternative approach, limiting the potential affordances <strong>and</strong> constraints to emphasize a particular<br />

user group, such as professional architects/designers or amateur builders could help build interestspecific<br />

content groups. On the other h<strong>and</strong>, such an approach may reduce the possible range of<br />

254

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!