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Multimodal Semiotics and Collaborative Design

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designers <strong>and</strong> their meaning-making practices through the use of multimodal semiotic resources<br />

that are provided by SL <strong>and</strong> other media in naturally occurring (authentic) social settings.<br />

As a final point, I consider the socio-semiotic optic as a critical lens to evaluate the effects of social<br />

relations of hierarchy <strong>and</strong> power on co-production of virtual places. In my analytical framework, I<br />

consider the socio-semiotic power relations among designers, users <strong>and</strong> platform developers as a<br />

constituent of the analytical matrix. I use the findings of the aforementioned research studies on<br />

collaboration, content-generation <strong>and</strong> design in VWs to analyze potentialities <strong>and</strong> niches in the<br />

field, while consulting their methodological <strong>and</strong> epistemological premises to frame my research<br />

properly within the existing literature. I consider the various perspectives on the socio-cultural<br />

dimensions of co-production helpful guidelines to keep the critical analytical stance towards the<br />

subject, <strong>and</strong> consider not only the affordances but also perceived constraints <strong>and</strong> limitations within<br />

the analytical foci. In fact, I relate the issues of ownership <strong>and</strong> co-creation of user-generated<br />

content closely with the theoretical framing of multimodal discourse production. In the following<br />

chapter on social semiotic theory, I will argue the role of these issues in my analysis with reference<br />

to the notions of semiotic resources, <strong>and</strong> co-creation of meaning potentials within the nexus of<br />

practices. In terms of design theory, these issues will be further scrutinized in relation to<br />

affordances <strong>and</strong> constraints as channels of communication between designers <strong>and</strong> users.<br />

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