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IN THE BUBBLE JOHN THACKARA - witz cultural

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108 Chapter 5<br />

the point. The fundamental logic of hubs—their basic operating software—<br />

is to process passengers, not to enlighten us.<br />

The design of multimodal, multifunctional, multitemporal transport<br />

intersections is particularly advanced in the Netherlands. It’s a small and<br />

densely populated country in which infrastructure projects have become<br />

epicenters of extraordinarily complex spatial and building design processes.<br />

20 Increasingly, in the design of these complex places, high-tech simulations<br />

and physical structure influence each other. ‘‘The diagramme<br />

functions for us as a sort of mediator in between the object and the subject,’’<br />

says the architect Ben van Berkel of UN (United Net) Studio, a newgeneration<br />

design practice that uses diagrams for the proportioning<br />

of information—to represent visually, and where possible in real time,<br />

variable phenomena for a specific location such as climate, budget, construction<br />

processes, orientation, and activities. Van Berkel describes as<br />

‘‘deep planning’’ the process by which his team scans a site for its flow<br />

structure. ‘‘These scans reveal its real problems and potentials,’’ says van<br />

Berkel; ‘‘the flows of the physical movements of people and goods reveal<br />

the relations between duration and territorial use.’’ The typical product<br />

of deep planning is a situation-specific, dynamic, organizational structural<br />

plan, using scenarios, diagrams, parameters, formulas, and themes, that<br />

encompasses the mapping of political, managerial, planning, community,<br />

and private relations. 21<br />

Movement studies are the cornerstone of design proposals made by van<br />

Berkel and his colleagues. A project like Arnhem Central exemplifies the<br />

convoluted type of public construction that takes place when multiple networks<br />

and systems converge at one place. A multitude of designed activities<br />

is concentrated in a forty-thousand-square-meter site: central concourse,<br />

underground parking for a thousand cars and five thousand bicycles,<br />

tunnel, shops, offices. Six different transport systems converge on the<br />

station area. Every weekday, fifty-five thousand travelers move through<br />

the location as they transfer from one system to another. Designing these<br />

perpetual-motion environments involves combining physical circulation<br />

with the experiences people may have along the way.<br />

It’s not enough to design for pure movement: The designer has to build<br />

in spaces, activities, and intersections where people will leave the flow.<br />

Pure movement can be bad for business. Jan Benthem, who with his partner<br />

Mels Crouwel is the master architect of Schiphol, told me with glee

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