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IN THE BUBBLE JOHN THACKARA - witz cultural

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Mobility 65<br />

distance—but indirectly. The team explored what happens when gesture,<br />

expressions, heartbeat, breathing, and alpha and beta rhythm information<br />

are incorporated into long-distance communication via objects that pulse,<br />

glow, and murmur. The Faraway team used heat to help participants experience<br />

the warmth in one application, DistantOne: A sender activates a<br />

‘‘bean’’ by touch that heats up and sends a signal to another bean, held by<br />

another person located at a distance, which also heats up. Another application,<br />

Heart, allows someone to share his or her heartbeat with another in a<br />

similar fashion. 37<br />

Could there be electronic crowds? Could virtual networked contexts also<br />

substitute for mobility of groups? A project in Europe called eRENA (Electronic<br />

Arenas for Culture, Art, Performance and Entertainment) focused<br />

on the development of information spaces inhabited by such groups. In<br />

trials, audience members, as well as performers and artists, explored, interacted,<br />

communicated with one another, and participated in staged events.<br />

The aim of this dynamic crowd aggregation was to give hundreds or thousands<br />

of simultaneous participants a sense of sharing the same space.<br />

eRENA brought together digital artists, experts in multiuser virtual reality<br />

and computer animation, social scientists, broadcasters, experts in threedimensional<br />

immersive video environments and other projected interfaces,<br />

networking expertise, spatial technologies, and novel artistic content. A<br />

market for online crowds big enough to justify the costs of the necessary<br />

technology and bandwidth has not yet emerged. 38<br />

Sometimes mobility to a place is physically impossible. Then substitute<br />

methods can work to a degree. One such place is the bottom of the ocean.<br />

It is possible to translate real-time sonar and acoustic tomography data into<br />

a visual display of undersea terrain and objects. A head-mounted display<br />

configured for 3-D sight and hearing allows the wearer to perceive images<br />

of whatever lies in the depths below the ship that carries him or her—the<br />

shape of the sea floor as transmitted by remote sensors beneath the ship.<br />

The Human Interface Technology Laboratory at the University of Washington<br />

is planning an acoustigraphics library that will contain objects such as<br />

fish that one can hear coming; the pitch of the associated sound becomes<br />

higher as the fish approach the participant and lower as they move away.<br />

Undersea technology used for submarine tracking by the military has been<br />

adapted for undersea resource management and underwater construction,<br />

maintenance, and repair.

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