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IN THE BUBBLE JOHN THACKARA - witz cultural

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220 Chapter 10<br />

What service designers refer to as sweet spots—instances in which real<br />

value is created—occur at the intersection of latent social needs, open<br />

systems, smart consumers, and smart companies. New services constantly<br />

evolve. This is one reason why Lavrans Løvlie, a service designer with<br />

Live|Work in London, prefers what he calls ‘‘topological’’ social scenarios<br />

that enable people to become participants rather than audiences for a scenario<br />

and imagine their own ways of engaging with services and products.<br />

Løvlie and his colleagues use a technique called ‘‘evidencing’’ to create the<br />

impression an imagined service might make—but without generating a<br />

working prototype at an early stage. In a project on time banking for the<br />

telecommunications operator Orange, for example, Live|Work mocked<br />

up computer screens, paper invoices, magazine advertisements, reviews in<br />

newspapers, and a range of other ‘‘touch points’’ that gave people an impression<br />

of a service that did not yet exist. 25<br />

Too many design methods can indeed limit innovation. Someone also<br />

has to provide aesthetic stimulus—to throw wild ideas into the ring—to<br />

provoke fresh thinking. Social critics and artists are good candidates for<br />

this role. Avant-garde media artists, in particular, intervene on issues of networks,<br />

the body, identity, and collaboration. Many of their ideas are exciting<br />

and insightful in a way that methods-driven solutions are not. Design<br />

can be a useful mediator in breaking down the isolation from one another<br />

of artists, computer scientists, and users and in promoting the fruitful interaction<br />

among them that may just yield the new concepts and applications<br />

that are needed to fulfill the promise of the new technologies.<br />

From Designing For to Designing With<br />

We have learned by now that information technology changes the world<br />

continuously. So do people when they use it. Anyone using a system—<br />

responding to it, interacting with it, feeding back into it—changes it. Technology<br />

has penetrated every aspect of our lives. Human, natural, and industrial<br />

systems are irrevocably interpenetrated.<br />

So where does this leave our relationship with complex systems—as<br />

designers or as citizens? The story of the Netherlands and its water control<br />

system is one example of where our relationships with technology may be<br />

headed. The creation of new land out of water is a several-centuries-old<br />

tradition in the Netherlands. The famous Delta Works, the biggest Dutch

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