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IN THE BUBBLE JOHN THACKARA - witz cultural

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68 Chapter 3<br />

puter world, in which network designers rail against delays measured in<br />

milliseconds, is years ahead of the rest of us in rethinking space-time issues.<br />

Computer network design can teach us how to rethink the real-world<br />

mobility dilemma.<br />

Embedded on microchips, computer operations entail carefully accounting<br />

for the speed of light. A 600-megahertz Pentium II processor, for example,<br />

executes one computing instruction a nanosecond; this is the time<br />

needed for a signal to move nine inches on a metal wire—and a leadingedge<br />

chip today houses as much as seven miles of wires. On the ground,<br />

network delays stem chiefly from the distances between Internet routers.<br />

Across the Internet, the average message flows through seventeen routers,<br />

and sometimes as many as forty. Many of these routers are thousands of<br />

miles—or tens of milliseconds—apart.<br />

The problem the designers are struggling with is called latency—the delay<br />

caused by the time it takes for a remote request to be serviced or for a message<br />

to travel between two processing nodes. Another key word, attenuation,<br />

describes the loss of transmitted signal strength as a result of<br />

interference—a weakening of the signal as it travels farther from its source<br />

(much as the taste of strawberries grown in Spain weakens as they are<br />

trucked to faraway places like Amsterdam).<br />

The inevitability of latency and attenuation prompt serious talk of a<br />

‘‘light-speed crisis’’ in microprocessor design. Optical computing guru<br />

George Gilder, for example, says that ‘‘the chip faces a light speed crisis<br />

that requires a radical change in the time-space relations of processors and<br />

memories. Money will not change it: you can’t bribe God.’’ 44 The only way<br />

to combat the limits of light speed is by moving closer to the data—and<br />

moving the data closer to you. Hence the emphasis now being placed by<br />

network designers on geodesic distance. Gilder describes the Internet as a<br />

‘‘computer on the planet. Like a computer on a mother board, it faces severe<br />

problems of memory access.’’ 45<br />

The search for geometric efficiency now dominates all scales of information<br />

processing and distribution. This search has prompted the emergence<br />

of the storewidth paradigm or ‘‘cache and carry’’—a focus on<br />

copying, replicating, and storing Web pages as close as possible to their<br />

final destination—at so-called content access points. If you go to retrieve a<br />

large software update from an online file library, you are often given a<br />

choice of countries from which to download it. The technique is called

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