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IN THE BUBBLE JOHN THACKARA - witz cultural

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BodyMedia took a communication design course at an engineering<br />

school—Carnegie Mellon University—and fully expected to become a<br />

product designer. ‘‘But as soon as we started BodyMedia,’’ says Pacione, ‘‘it<br />

became clear that our object was only one part of a bigger picture. We had<br />

to become service designers—and after that, business model designers—in<br />

order to survive.’’ 40<br />

BodyMedia’s product is a hybrid of hard and soft features. What you see<br />

on Pacione’s arm is a wearable computer, with wireless capability. But that<br />

object is just one part of the story. The company develops and sells wearable<br />

body monitors and software that collect, store, analyze, and display<br />

continuous and accurate physiological and lifestyle data, such as energy<br />

expenditure (calories burned), level of activity, sleep states, and other important<br />

physiological data—anytime, anywhere. A website shows wearers<br />

charts that compare their body’s performance to average or ideal charts,<br />

thus enabling them to see at a glance if they are getting enough exercise,<br />

sleeping too much, or consuming too many calories. As well as object<br />

design—the industrial design of the object on your arm, its shape, weight,<br />

materials, engineering, and so on—Pacione and his colleagues had to design<br />

the appearance and organization of information on the website. They<br />

also had to design the ways people would buy the product and pay for it;<br />

they have had to adjust the company’s business model continuously. At<br />

first they thought consumers might obtain the product free of charge and<br />

pay for a ‘‘wellness monitoring service,’’ in much the same way as we<br />

sometimes get a satellite dish, or television set-top box, free and pay for<br />

programs through a monthly subscription. But the marketing costs of that<br />

business model were too high, so BodyMedia switched to selling the product<br />

to sportsmen and -women as a high-tech training aid. This did not<br />

work—the unit price was too high—so now, BodyMedia sells its hybrid<br />

product-service to insurance companies and health care providers in a<br />

business-to-business model. Says Pacione, ‘‘we never stop designing the<br />

object, the way it’s used, the way the information is presented, and the<br />

way people pay for it.’’ 41 BodyMedia’s story is paradigmatic of the way traditional<br />

‘‘thing’’ design is evolving.<br />

Liftoff<br />

Lightness 21<br />

Global companies are integrated enough, today, to move steadily toward<br />

lighter modes of production. Most of them dislike being ahead of the

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