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IN THE BUBBLE JOHN THACKARA - witz cultural

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complex world, ‘‘its ultimate objective and approach have to be discovered,<br />

not specified.’’ 3 Theodor Zeldin, the storyteller and good listener, echoes<br />

Carroll the system designer: Our age, he observes, is one in which ‘‘deliberation<br />

replaces specification.’’ 4 For your deliberation, therefore, I conclude<br />

with observations on seven design frameworks:<br />

m From blueprint and plan to sense and respond<br />

m From high concept to deep context<br />

m From top-down design to seeding edge effects<br />

m From blank sheets of paper to smart recombination<br />

m From science fiction to social fiction<br />

m From designing for people to designing with us<br />

m From design as project to design as service<br />

From Blueprint and Plan to Sense and Respond<br />

Flow 213<br />

Traditional design thinking focuses on form and structure. Problems are<br />

‘‘decomposed’’ into smaller steps, and these are prioritized in lists. Actions<br />

and inputs are described in a blueprint or plan—and other people produce<br />

or implement it. This is a top-down, outside-in approach. It doesn’t work<br />

well now because complex systems, especially human-centered ones, won’t<br />

sit still while we redesign them. A sense-and-respond kind of design seems<br />

to work better: Desired outcomes are described, but not the detailed means<br />

of getting to those outcomes.<br />

Sense and respond means being responsive to events in a context—<br />

such as a city or a marketplace—and being able to respond quickly and<br />

appropriately when reality changes. This approach implies that we develop<br />

an understanding and sensitivity to the morphology of systems, their<br />

dynamics, their ‘‘intelligence’’—how they work and what stimulates<br />

them. This is a challenge to what Brian Arthur, of the Santa Fe Institute,<br />

calls ‘‘the cognitive abilities of people and organizations’’ 5 —their ability to<br />

interpret, to see things differently, and to focus on principles of relationship,<br />

connection, communication, and interaction.<br />

To complicate matters, desired outcomes in service and flow contexts<br />

will themselves not be static. Viewing systems through ‘‘the lens of complexity’’<br />

6 (to borrow a phrase from Canadian educator Alain Findeli) enables<br />

us to reframe the design tasks that confront us. By understanding<br />

why a system is in one state, we can explore the kind of interventions that

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