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IN THE BUBBLE JOHN THACKARA - witz cultural

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146 Chapter 7<br />

Figure 7.1<br />

Time-lines. From Caroline Nevejan, Synchroon|Asynchroon: Ondwerwijsvernieuwing in<br />

de informatiesamenleving (Synchronous|Asynchronous: Educational Renewal in the<br />

Information Society) (Amsterdam: Hogeschool van Amsterdam, 2003), 40–41.<br />

navigate the online/offline, synchronous/asynchronous modes of study<br />

that their course will in the future entail.<br />

Design Principle 2: Place and Space<br />

The concept of a ‘‘death of distance’’ made great headlines when Internet<br />

rhetoric was at its height. Its grandchild is the concept of ‘‘anytime, anywhere<br />

learning.’’ This idea sounds attractive and uncontroversial—until<br />

one realizes that it describes a point-to-mass distribution model of learning<br />

that overlooks the significance of place and the localization of knowledge.<br />

Learning depends on place, time, and context. An exclusive focus on<br />

schools and colleges as sites of learning and the distribute-then-learn model<br />

of e-learning both fail to exploit these more complex geographies of learning.<br />

As Seely Brown and Duguid emphasize in The Social Life of Information,<br />

a lot of what we learn is remarkably local: history, agriculture, politics, art,

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