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IN THE BUBBLE JOHN THACKARA - witz cultural

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The most interesting phase of a project is setting it up, designing it, scanning<br />

the domain, framing the issues, specifying an action, seeking information<br />

and advice, planning the work, putting together the team. All these<br />

are design tasks, and they are best learned by experience. Designing and<br />

setting up a project can be messy, time-consuming, hard to manage—and<br />

won’t go according to plan. Just like the real world.<br />

Design Principle 4: Technology and Networks<br />

Learning 149<br />

When wiring up schools to the Internet fails to deliver instant, dramatic<br />

results—which is nearly always—politicians often blame teachers, whom<br />

they have long tended to regard as an impediment to technological modernization.<br />

The real culprits are policymakers who think of technology as a<br />

cost-saving cure-all. Serious budgets are persistently voted for the hardware<br />

of connectivity (computers, modems, and so on), but grossly inadequate<br />

resources tend to be allocated to content and process development—the<br />

what and how of learning in new ways. Education planners have persistently<br />

ignored the advice of their own software suppliers that 30–40<br />

percent of any technology budget should be devoted to staff training and<br />

organizational development.<br />

Outside education, larger companies reckon that their true ICT costs—<br />

when equipment, training, technical support, connectivity and hosting,<br />

software licenses, and so on are taken into account—are about ten thousand<br />

dollars a year per person. No government in the world invests that<br />

amount to support technology in schools. In the United States and Europe,<br />

head teachers and principals would count themselves lucky to have a technology<br />

budget of ten thousand dollars per school. 41 International Data<br />

Corporation has calculated that the total cost of ownership (TCO) for a<br />

school with seventy-five computers is $2,251 per year per computer,<br />

whereas for a comparably sized small business its TCO is $4,517 per computer,<br />

or more than twice that amount. 42 Tom Stewart, author of Intellectual<br />

Capital, puts the figure for business computing much higher: He states<br />

that the five-year costs of supporting a client-server computing network is<br />

$48,000 per person. 43<br />

The total amount spent on technology is not the most important point.<br />

I argued earlier that the main promise of technology does not lie in putting<br />

course notes and lecture transcripts online. That’s the start, not the end,

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