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IN THE BUBBLE JOHN THACKARA - witz cultural

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degree and quality of reflection demonstrated, quantitative improvement<br />

in a technical skill, achievement of goals, and so on. 45<br />

The fact that a portfolio is created and stored digitally is not a big deal. I<br />

remember as a child being asked to keep a ‘‘commonplace book,’’ and my<br />

own daughter today accumulates hardcover books containing project work,<br />

records of visits to museums, and reflections. Where ‘‘digital’’ can really<br />

add value is by leveraging the power of networks to enable peer assessment.<br />

For J. C. Herz, who studies the relationship between online gaming and<br />

learning, what underlies the dynamics of networked online environments<br />

is the process whereby individuals are evaluated and rewarded by the system<br />

itself, rather than by a specific individual. This process is perhaps<br />

most evident in massive multiplayer role-playing games (RPGs) like Sony’s<br />

Everquest, Electronic Arts’ Ultima Online, or Microsoft’s Asheron’s Call. For<br />

Herz, ‘‘the RPG game persona is the most fully dimensional representation<br />

of a person’s accumulated knowledge and experience in the months and<br />

years they spend in an online environment.’’ 46<br />

Design Factor 6: Mentors<br />

Learning 151<br />

Learner autonomy and self-organization are crucial ingredients in successful<br />

learning—if only for defensive reasons. Formal education systems are<br />

under pressure to teach more and more students—while at the same time<br />

being given smaller budgets per student to do so. When a government<br />

pays a school less than six thousand dollars per pupil per year, as is the<br />

case in Britain—an amount equivalent to two or three days’ fees for a<br />

McKinsey consultant—quality face-to-face time between teachers and students<br />

will be minuscule. 47 The wise student does not wait to be taught.<br />

But in learning, self-organization works better when there’s someone there<br />

to guide it. The best learning experiences, besides being codesigned by the<br />

people who have them, also benefit from good coaching, facilitation, feedback,<br />

and mentoring.<br />

These are highly labor-intensive activities. Activity-based learning<br />

requires the presence, time, and attention of mentors in all shapes and<br />

sizes. For Theodor Zeldin, who teaches the art of conversation in a wide<br />

variety of contexts, ‘‘the most important skill, which underlies all creativity<br />

and all scientific discovery, is the ability to find links between ideas which

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