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IN THE BUBBLE JOHN THACKARA - witz cultural

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at the same time.’’ 35 Speech interfaces are difficult to design effectively at<br />

the best of times, he says; they flourish most where they employ normal<br />

human conversational techniques—but that’s terribly hard to achieve.<br />

Other designers agree that natural language is so heavily dependent on<br />

shared understanding, a shared knowledge base, and shared <strong>cultural</strong> experiences<br />

that there is no evidence that computers will ever be able to understand<br />

human language in the way other humans do. ‘‘So much of our<br />

communication is based on nuance, gesture, and inflection, that although<br />

it might be a year or two before computers can recognize our words, it<br />

might be decades—if ever—before computers correctly infer our meaning,’’<br />

say Winograd and Flores. 36 Even then, the simplest of tasks can go wrong.<br />

I once visited the research labs of Sharp, in Japan, where our host boldly<br />

stated ‘‘Open!’’ (in English) to a sliding glass door. It stayed shut, however,<br />

until he went behind a curtain and flipped a switch. ‘‘Sorry,’’ said<br />

my rueful host, ‘‘it was set to Japanese.’’ The upshot is that while speech<br />

may help blind and disabled people interact with computers, it’s unlikely<br />

to become the dominant way we connect with the planet and its vital<br />

signs.<br />

Pssst!<br />

Literacy 173<br />

Natural-language interfaces may elude us, but those based on other<br />

kinds of sound are more promising. The advent of ubiquitous computing<br />

has accelerated interest in sound as a medium of interaction with the<br />

environment—human-made or otherwise. So although computers may disappear,<br />

they are unlikely to go quietly. Research into the ‘‘sonification of<br />

hybrid objects’’ proceeds apace. This is the use of sound to display data,<br />

monitor systems, and provide enhanced user interfaces for computers and<br />

virtual-reality systems. 37 Behind the beeps and squawks that emanate from<br />

the technical devices that fill our lives lies a growing body of research into<br />

sonification. In one pan-European project called The Sounding Object,<br />

researchers from diverse fields, such as experimental psychology, signal<br />

processing, human-computer interaction, and acoustics, are developing a<br />

phenomenology and a psychophysics of ‘‘sound events’’ (which I think<br />

means noises) that are relevant for interaction with and among artifacts. 38<br />

Researchers at Stanford University are even using synthesized human<br />

vowel sounds to help clinicians interpret data as they investigate tissue in

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