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IN THE BUBBLE JOHN THACKARA - witz cultural

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Flow 219<br />

enhance the kinds of daily life that we experience here and now. Of course<br />

it’s true that new technologies give rise to new ways of living and organizing<br />

that would not exist without them—and some of those changes are<br />

benign. But they should be the result of human actions informed by intelligent<br />

reflection on alternatives. Innovation is not a neutral activity. Many<br />

innovation agendas are driven by technological determinism; they often<br />

disguise creepy social agendas, too. ‘‘From The Matrix to Enemy of the State,<br />

successful descriptions of the future have an ability to draw us towards<br />

them, to command us to make them flesh,’’ complains the English writer<br />

Harry Kunzru; ‘‘the effect of futurist fictions, projections and predictions is<br />

to fuel our desire for a technology boom.’’ 21<br />

Overblown research agendas, such as Europe’s Information Societies<br />

Technology (IST) program, hog too much public money for technology<br />

projects—but at least they are subject to discussion. Hollywood’s hymns<br />

of praise to the machine do more damage because they paint reactionary<br />

social futures as inevitable and dress them up as progress. ‘‘The worst culprits<br />

are those apologists of the new economy,’’ writes Kunzru; ‘‘wearing<br />

liberal and counter<strong>cultural</strong> hats, [they] eulogize decentralization, nonlinear<br />

causality, and the impossibility of control—but fail to explain why these<br />

trends are so wonderful when centralized power, extreme social inequality,<br />

and ecological devastation are increasing in the world.’’ 22<br />

A better innovation approach is to switch attention from sciencedominated<br />

futures to social fictions in which imagined new contexts<br />

enrich an otherwise familiar world. Design scenarios are powerful innovation<br />

tools because they make a possible future familiar and enable<br />

the participation of potential users in conceiving and shaping what they<br />

want.<br />

The important point when envisioning scenarios of human activity is to<br />

distinguish explicitly between what Ezio Manzini calls disabling and enabling<br />

solutions. 23 Many of the frustrating and stress-inducing encounters<br />

we have with service providers have been given an anodyne name in recent<br />

times: the ‘‘self-service economy.’’ 24 The hallmark of such services is that<br />

they take place with little or no human contact; the customer does the<br />

work once done by an employee. This arrangement saves the service<br />

supplier a ton of money but simply loads work onto—and steals time<br />

from—the user. Nine out of ten people would rather talk to a person<br />

when searching for advice or service on the Internet—so we need to demand<br />

of providers that they put a person at the other end of the line.

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