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Einfluss Emotionaler Intelligenz als Trait und der Big Five ...

Einfluss Emotionaler Intelligenz als Trait und der Big Five ...

Einfluss Emotionaler Intelligenz als Trait und der Big Five ...

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Anhang 172<br />

A.8 Originalwortlaut übersetzter Zitate<br />

1. “An avatar is a perceivable digital representation whose behaviors are executed<br />

in real-time by a human being. An agent is some type of mathematical or computational<br />

formula designed to accomplish a specific goal. An embodied agent is<br />

an agent whose behaviors are executed by some type of perceivable digital representation.<br />

In other words, humans control avatar behavior, and agents control<br />

embodied agent behavior” (Bailenson & Blascovich, 2004, S. 66–67).<br />

2. “[…] a hardware or (more usually) a software-based computer system that enjoys<br />

the following properties:<br />

a. autonomy: agents operate without the direct intervention of humans, or<br />

others and have some kind of control over their actions (and possibly<br />

humans) via some kind of agent-communication language;<br />

b. reactivity: agents perceive their environment, (which may be the physical<br />

world, a user via a graphical user interface, a collection of other agents,<br />

the INTERNET, or perhaps all of these combined), and respond in a<br />

timely fashion to changes that occur in it;<br />

c. pro-activeness: agents do not simply act in response to their environment,<br />

they are able to exhibit goal-directed behaviour by taking the initiative”<br />

(Wooldridge & Jennings, 1995).<br />

3. “The extent to which the activity of using the computer is perceived to be enjoyable<br />

in its own right, apart from any performance consequences that may be anticipated”<br />

(Davis, Bagozzi & Warshaw, 1992, S. 1113).<br />

4. “The apparent desires of a character, and the way the character feels about what<br />

happens in the world with respect to those desires, are what make us care about<br />

that character. If the character does not react emotionally to events, if they don’t<br />

care, then neither will we. The emotionless character is lifeless, a machine. According<br />

to Thomas and Johnston , properly portraying the emotional reactions of<br />

a character requires the animator to remember several key points:<br />

1. The emotional state of the character must be clearly defined. The<br />

animator needs to know this state at each moment, so that the viewer will<br />

be able to attribute definite emotional status to the character as well.<br />

2. The thought process reve<strong>als</strong> the feeling. Since Disney technique<br />

claims that action shows the thought process, viewers must see the emo-

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