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Volume Two - Academic Conferences

Volume Two - Academic Conferences

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Kansei Design Model for eLearning: A Preliminary Finding<br />

Fauziah Redzuan 1, 2 , Anitawati Mohd Lokman 2 , Zulaiha Ali Othman 1 and Salha<br />

Abdullah 1<br />

1 Universiti Kebangsaan Malaysia (UKM), Bangi, Malaysia<br />

2 Universiti Teknologi MARA (UiTM), Shah Alam, Malaysia<br />

fauziahr@tmsk.uitm.edu.my<br />

anita@tmsk.uitm.edu.my<br />

zao@ftsm.ukm.edu.my<br />

sa@ftsm.ukm.edu.my<br />

Abstract: Positive emotion plays an important role in learning. Previous researchers have emphasised the<br />

importance of positive emotion for effective learning. Although some researchers have documented the<br />

association between emotion and eLearning, few studies have addressed users’ emotional experience during<br />

their interaction with eLearning material. Therefore, this research paper highlights the importance of emotion and<br />

aims to associate users’ emotional experience in eLearning in a convergence of interface, content, and<br />

interaction design, of the learning material. In an experimental setting, we adopt the Kansei Engineering (KE)<br />

methodology that has been proven successful in associating emotion and product design characteristics. The<br />

Kansei Engineering technique is used in this research to translate the users’ Kansei (feeling and desire) into the<br />

design elements of the online course. The instruments used in this research include ten online database courses,<br />

and 478 adjectives have been used to represent the users’ emotional experience. Respondents are comprised of<br />

36 undergraduate students from a public institution of higher learning, in Malaysia. The findings led to the<br />

development of a Kansei design model, which aims to provide instructors and designers with clues for<br />

engineering a positive emotional experience, for students learning in an online environment. The positive<br />

emotional experience is targeted to facilitate, not only the capable students, but also the at-risk students, by<br />

enhancing their learning experience. Recent research has also highlighted the need for new techniques to<br />

identify at-risk students, as well as to support their learning. Therefore, identifying a good emotional design for<br />

eLearning will hopefully assist better learning, not only for the good student, but also, and more importantly the<br />

at-risk student. This paper presents the preliminary findings of the first experiment conducted by the researchers.<br />

Results reveal the key adjectives for describing emotional experience in online learning, as well as the specific<br />

design elements of the online course, associated with these emotions. Additionally, this paper briefly discusses a<br />

proposed model for positive emotional experience in online learning; a description of the Kansei Engineering<br />

technique adopted for this study; the analysis and findings, as well as a brief explanation of future research<br />

directions.<br />

Keywords: online course, Kansei Engineering (KE), emotion, design elements, eLearning, emotional experience<br />

1. Introduction<br />

Emotion plays an important role in learning. As emphasised by various researchers, positive emotions<br />

are crucial for effective learning to take place. Despite critiques claiming that emotion should be<br />

neglected in the learning process, many other researches support the idea that positive emotion is<br />

important for effective learning.<br />

However, although there are some researchers who associate emotion and eLearning, researches<br />

that address users’ emotional experience in eLearning are still in the early stages of development.<br />

The work reported in this paper presents the results of the preliminary study, performed to provide<br />

input to the ultimate aim, which is to discover the association of users’ emotional experience in<br />

eLearning with a convergence of interface, content, and interaction design, of the online learning<br />

material.<br />

The following sections are placed in order of what has been said in the literature on emotion in<br />

eLearning, issues in eLearning, emotional experience in web-based applications, Kansei Engineering,<br />

a brief description of the research model, followed by the research method, and the analysis and<br />

discussions from the results of the evaluation experiment. Finally, the research summary and future<br />

work directions are given.<br />

2. Emotion in learning<br />

Emotion is still somewhat neglected in learning, as researchers only tend to emphasise on cognition<br />

and rationality. It is only quite recently that the trends have changed, and more researchers are<br />

including emotion in their research.<br />

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