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Volume Two - Academic Conferences

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Enabling Disruptive Technologies for Higher Education<br />

Learning and Teaching<br />

Michael Flavin<br />

The Open University, Milton Keynes, UK<br />

The IFS School of Finance, London, UK<br />

m.flavin@open.ac.uk<br />

mflavin@ifslearning.ac.uk<br />

Abstract: Higher Education Institutions (H.E.I.s) have invested significantly in technologies for learning and<br />

teaching, with Virtual Learning Environments (V.L.E.s) being more or less universal (Britain and Liber 2004).<br />

However, technologies provided by H.E.I.s have not been universally successful in terms of adoption and usage.<br />

Meanwhile, both students and lecturers use a range of technologies not controlled by H.E.I.s to enhance their<br />

learning and teaching on one hand, their social lives on the other, and to blur the boundaries between the two.<br />

There is therefore a need to understand how non-institutional technologies influence learning and teaching, and<br />

to understand how they can be incorporated into institutional contexts. In order to address this issue, this<br />

research investigates how H.E.I.s can engage constructively with “disruptive technologies” (Christensen 1997).<br />

Disruptive technologies in the context of this research are technologies that are not designed explicitly for<br />

learning and teaching, but which transpire to have learning and teaching potential. The research uses Activity<br />

Theory and Expansive Learning (Engestrom 1987, 2001) and the Community of Practice theory (Lave and<br />

Wenger 1991, Wenger 1998) as the primary lenses through which to analyse the impact of disruptive<br />

technologies. The research uses questionnaires and interviews in its pilot study phase to identify the technologies<br />

people use, the purposes for which they use them, and the extent to which uses of technology may be regarded<br />

as disruptive. The research is also interested in how disruptive technologies impact on activity systems<br />

(Engestrom 1987, 2001), and interested in how disruptive technologies impact on online identity formation. The<br />

findings suggest that a more bottom-up and less top-down approach to the implementation of technologies to<br />

support learning and teaching in H.E.I.s is more likely to lead to the enhanced adoption of technologies.<br />

Moreover, the findings suggest that users create their own meanings for technologies. In addition, the findings<br />

suggest that learners’ uses of technologies blur the lines between work, study and recreation, which carries<br />

implications for where learning takes place, the means by which it is delivered, and the power relations that<br />

operate within a learning and teaching situation.<br />

Keywords: disruptive technology; expansive learning; community of practice; eLearning<br />

1. Introduction<br />

H.E.I.s in the UK have invested significantly in technologies for learning and teaching, with Virtual<br />

Learning Environments (V.L.E.s) being more or less universal (Britain and Liber 2004). However,<br />

technologies provided by H.E.I.s have not been universally successful in terms of adoption and usage<br />

(Selwyn 2007; Conole et al. 2008; Blin and Munro 2008). Meanwhile, both students and lecturers use<br />

a range of technologies not owned or controlled by H.E.I.s to enhance their learning and teaching,<br />

and their social lives, and to blur the boundaries between the two (Conole et al. 2008).<br />

A number of researchers anticipated that the use of technology in learning and teaching “would<br />

transform and disrupt teaching practices in Higher Education” (Blin and Munro 2008, p.475; Sharples<br />

2003). However, this has tended not to happen. There is therefore a need to understand how<br />

technologies used outside formal educational contexts shape learning, and how they can be<br />

effectively incorporated into formal structures for supporting learning and teaching. In order to address<br />

this issue, this paper investigates how H.E.I.s in the UK can engage constructively with “disruptive<br />

technologies” (Christensen 1997).<br />

2. Disruptive technology<br />

Disruptive technologies are technologies that disrupt established practices. Conversely, “sustaining<br />

technologies” are technologies that enhance performance along pre-established lines, as Christensen<br />

(1997) outlines:<br />

What all sustaining technologies have in common is that they improve the performance<br />

of established products… Disruptive technologies bring to market a very different value<br />

proposition than had been available previously… Products based on disruptive<br />

technologies are typically cheaper, simpler, smaller, and, frequently, more convenient to<br />

use. (Christensen 1997, p. xv)<br />

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