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Volume Two - Academic Conferences

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Paul Newbury et al.<br />

more interaction with the student and thus provide a basis for further research to address the inherent<br />

resource implications without affecting student interaction.<br />

2. Framework for the provision for digital video<br />

Lecture capture is often considered to be a beneficial add-on to the actual lecture, but this leads to the<br />

issues that have been outlined above. A more appropriate way to think of it is teaching resource<br />

production and the following framework has been designed around this concept. There are essentially<br />

3 key parts to the production pipeline outlined in this paper, materials development, live recording and<br />

streaming.<br />

2.1 Materials development<br />

It is vital when developing teaching material that is going to be recorded that the constraints of the<br />

recording mechanism and the delivery platform are taken into consideration. The student may view<br />

the recorded material on a wide range of devices with varying resolutions and it is key that all material<br />

is clear at the lowest resolution. At present the lowest resolution target device for this research is the<br />

iPhone 3G (Figure 3).<br />

Figure 3: iPhone streamed video (including signed translation).<br />

Thus, there are some straightforward physical rules that need to be observed, such as specific<br />

requirements as to minimum font size, use of colours and safe view area for all presentations.<br />

However, special handling of content is also required. It is not possible for the presenter to provide a<br />

significant amount of text on each slide, thus thought must be given to how textual material can be<br />

replaced by graphical material wherever possible, as shown in Figure 4. This approach also has key<br />

learning benefits in its own right, as outlined in Mayer’s theory of Multimedia learning. Mayer found<br />

that on average, “students who listen to (or read) explanations that are presented solely as words are<br />

unable to remember most of the key ideas and experience difficulty in using what was presented to<br />

solve new problems” (Mayer 2003:126).<br />

Figure 4: Original slide (left) with replacement slides (centre and right) covering the same material<br />

which contain animation and audio and are specially prepared for digital capture<br />

The significant amount of pre-production work put into the development of slides for digital capture<br />

means that these slides are media rich and engaging. The use of the studio also means that full<br />

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