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Volume Two - Academic Conferences

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Michael Flavin<br />

labour” nodes) in order to enable enhanced learning. The analysis overlaps with Christensen’s<br />

Disruptive Technology theory (1997) in the sense that a new technology can disrupt existing practices<br />

(thereby risking rejection), but also that the new technology can go on to change the practice itself.<br />

Rules<br />

Tools<br />

Subject Object Outcome<br />

Community Division of Labour<br />

Figure 2: Second generation activity system (based on Engestrom 1987)<br />

A feature of Engestrom’s approach is that tools do not need an instruction manual: “A tool always<br />

implies more possible uses than the original operations that have given birth to it” (1987), and “the<br />

material form and shape of the artifact [sic] have only limited power to determine its epistemic use”<br />

(2007a, pp. 34-35). This leads Engestrom to conclude, “In Expansive Learning… reconfiguration of<br />

given technologies by their users is essential” (2007a, p. 35). Engestrom’s argument implies that<br />

people establish the meanings of technologies through their uses of them. Meaning is not constrained<br />

by design. Moreover, and in common with Wenger (1998, pp. 227, 233) Engestrom suggests learning<br />

requires imagination, improvisation and innovation.<br />

Expansive Learning and the Communities of Practice theory agree that learning involves identity<br />

formation. Engestrom (2007b) further agrees with Wenger (1998) by arguing that the Communities of<br />

Practice model sees learning as “an inevitable aspect of all productive practices, not a specific<br />

process mainly or exclusively limited to schools and other institutions of formal learning” (2007b, p.<br />

41). However, Engestrom sees a different model of learning emerging, one in which learning is<br />

equally inevitable. He promotes knotworking, defined as collaborative work without clear rules or a<br />

hierarchy (2007b, p. 44).<br />

5. Research methodology<br />

The main research question this study is focused on is to understand how H.E.I.s can engage<br />

constructively with disruptive technologies for learning and teaching. In order to investigate this issue,<br />

a pilot study with a sample size of 28 was designed. The purpose of the study was to explore the<br />

following questions: (1) what technologies are participants aware of? (2) What do participants use<br />

technologies for? (3) To what extent do participants use individual technologies for more than one<br />

purpose? (4) To what extent do participants construct their own meanings for technologies? (5) To<br />

what extent are technologies used disruptively? The questionnaires included tick box questions, and<br />

longer questions inviting participants to be more reflective. Questionnaires were used for this study in<br />

order to obtain base line data about the uses of technology for learning and teaching, and the uses of<br />

technology for other purposes. Questionnaires also enabled the identification of particular<br />

technologies that were used most widely, and for more than one purpose.<br />

The sample comprised 13 undergraduates studying an Arts subject by distance learning. There were<br />

also 4 postgraduate students (3 studying at campus universities, and 1 by distance learning) and 1<br />

postgraduate researcher. The sample also included 6 lecturers working at a specialist H.E.I. teaching<br />

a specific range of subjects (one of whom also teaches at a campus university), and 4 academic-<br />

920

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