27.06.2013 Views

Volume Two - Academic Conferences

Volume Two - Academic Conferences

Volume Two - Academic Conferences

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Sónia Sousa et al.<br />

of media itself. Online learning communities one of the examples of such phenomena usually built<br />

upon multidisciplinary and innovative collaborative communities. Our social relations with online<br />

media in general or any technological medium ever since enabled the connection of people with<br />

corresponding interests, regardless of time or space restrictions and always allowed alternative forms<br />

of communication for people who already know each other primarily in real life, also served as support<br />

to a variety of social and professional goals, set a ground for flourishing social networking and<br />

collaboration.<br />

In that perspective communities, societies and culture as a whole are tailored by the diversity of<br />

individuals, and each one contribute to the intellectual climate and technological infrastructure of<br />

society, rather than the effects of media itself. Notions that are connected with the community<br />

development process as the duality between the human need for participation, based on their daily<br />

social experiences and on the reunification of those experiences, i.e describe the learning performed<br />

in terms of participation and reification (Lave and Wenger, 1991; Wegner and Snyder, 2000). From<br />

that point of view and according to Lave and Wenger (1991) there is no such thing as "learning" suis<br />

generis, but only changing participation in culturally design settings of everyday life. And this<br />

participation process occurs as a process of changing understanding in practice that is learning. In<br />

other words learning emerges from the duality between the human need for participation, their daily<br />

social experiences and on the reunification of those experiences, i.e the learning is performed in<br />

terms of participation and reification processes as Wegner and Snyder (2000) describes it.<br />

An online community then, can be seen as a facilitator of the knowledge construction process. As<br />

online communities and their environments can provide the needed resources for their members to<br />

learn, can facilitate the learning process, as in this virtual spaces learning occurs as part of each<br />

individual network and their shared relations and interactions (i.e. results within a specific social<br />

context and results from their interactions with their media artifacts) (Pudelko, 2003). Following that<br />

idea, the idea that a virtual learning community-environment can assume an important part of toady’s<br />

virtual learning process, as a learning communities per si as their participants learning while act in<br />

community. In other words a virtual community beside provide members a space for participation also<br />

provide the necessary tools and support for knowledge construction environment, and that is what<br />

shapes individual development and learning (Paavola et.al., 2004; Bandura, 1969; Lave and Wenger,<br />

1991; Brown and Duguid 2000). The main rational of this paper is built on the belief that by<br />

understanding online learning communities we will be able to better foster their inherent formal and<br />

informal learning processes in a number of contexts. This paper describes and discusses the<br />

development and implementation of a research framework designed towards a deeper understanding<br />

of what are online learning communities and how they are seen nowadays within the education<br />

contexts.<br />

3. Research approach<br />

The framework designed here is based on a design-based research approach which is focus on<br />

characterizing on the understanding of community development and influence in all its complexity,<br />

when in online-learning situations, focusing especially in ways to potentiate people’s learning activities<br />

that demands co-working actions and collective learning and sharing activities. This research<br />

approach is focused on a participatory approach design. The major contributions of the research<br />

herein depicted are twofold: On one hand, we identify the main components of community-learning<br />

environments, built on top of an extensive literature review. On the other hand, we outline a<br />

collaborative research strategy to explore people’s perspective of community-learning environments.<br />

This approach included two distinct participatory design sessions: one session deployed with<br />

eLearning expertise and another session deployed with eLearning practitioners. Both participants<br />

were given a focus question: what are online learning communities – and to both were asked to<br />

design a concept map that answer that question. This concept maps provided preliminary exploratory<br />

insights that leaded to the development of overall concept map that defines an online learning<br />

community.<br />

4. Results discussion<br />

Results gathered indicate similarities between experts and non-experts views of online learning<br />

communities, especially when representing the teacher, learner and technology role within the<br />

community space. But, there were as well divergent views in some on how these roles interconnected<br />

with each other and how they are represented within the concept map structure. Also, we argue that<br />

most virtual communities can be considering as learning communities. From that point of vie makes<br />

1001

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!