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Volume Two - Academic Conferences

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Fauziah Redzuan et al.<br />

presentation that does not captivate users’ attention ….are quickly dismissed with a simple mouse<br />

click”. O'Brien and Toms (2008) also argued that, in order for technologies to be successful, they must<br />

not only be usable, but also engage users. Accordingly, previous researchers also noted the difficulty<br />

of designing online learning interfaces, as compared with designing web pages such as those noted<br />

by Kreijins (in Fadel and Dyson 2007).<br />

In addition, Bennet and Bennet (2008) also stressed on the emotional aspect of the learners and the<br />

learning experience that they are going through. According to these researchers, “ideally good<br />

eLearning would facilitate an experience with the learner that creates emotional tags, thus enhancing<br />

the ability to learn from that experience”. From the literature, it is confirmed that a good design of the<br />

online learning material is important to help students learn better.<br />

4. Emotional experiences in web-based application<br />

Several issues of concern exist with regard to the user’s emotional experience in the web-based<br />

environment. Although the area of emotional aspects of the user experience is a neglected area of<br />

research (Thuring and Mahlke 2007), it is now an area of concern within the Human Computer<br />

Interaction (HCI) community.<br />

Agarwal and Meyer (2009) and Agarwal and Prabaker (2009) demonstrated that usability metrics<br />

alone (e.g., time on task, number of errors) cannot sufficiently measure the overall user experience of<br />

the product or interface. According to their research, emotional responses may also play a significant<br />

role in measuring the user’s experience, as well as in judging the usability of the product or interface.<br />

Whilst some research on emotion and online learning exists, there is still a lack of research on the<br />

design of the learning material in an online environment, which could capture or engage students’<br />

attention and emotion. Most literature is based on the general emotional experience of the learners<br />

during the online course. Little attention is placed particularly on the emotional response to the design<br />

of the learning materials. Other related researches in this area such as by Zembylas, Theodorou and<br />

Pavlakis (2008), focused on the general experience of the learners in the online environment and the<br />

emotional experience of the students going through the online study. Zembylas’ research does not<br />

specifically concentrate on the emotional response to the design of the learning material. Additionally,<br />

MacFadden (2005) proposed an emotionally oriented model for web-based education based on a<br />

constructivist approach. This model consists of four stages, namely; safety, challenge, new thinking,<br />

and consolidation. This proposed model is for general emotions within web-based learning.<br />

It is evident from the literature that even though emotion is now an emphasised issue in web-based<br />

applications, there is still no specific model for emotional experience evoked from the design of the<br />

learning material in an online environment.<br />

5. Kansei Engineering<br />

There are many definitions of Kansei. According to Professor Mitsuo Nagamachi, the founder of<br />

Kansei Engineering (KE), Kansei “implies psychological feeling and needs in mind” (Nagamachi<br />

2008). Kansei also “refers to the state of mind where knowledge, emotion and passion are<br />

harmonized” (Nagamachi and Lokman 2011: 5). The idea of KE has been around since 1970. In KE,<br />

the aim is to develop a product that people desire for or have deeply in mind. As described by<br />

Lokman (2011), KE provides a systematic way of understanding the insights of user perceptions<br />

toward artefacts via several physiological and psychological measurement methods. These insights<br />

are then translated into the design characteristics of the artefact. KE is a very important philosophy,<br />

as it is not only customer/user oriented, but it also promotes the value of emotion or aesthetics in the<br />

product design, as perceived by the customer/user.<br />

Many researchers use KE, but few do so in the field of education. The philosophy of KE has only quite<br />

recently permeated into educational systems (Sandanayake and Madurapperuma 2009). Several<br />

studies have linked KE to online learning. Tharangie et al (2008) used KE to enhance eLearning web<br />

interfaces, focusing on the study of colour. On the other hand, Chaminda et al (2009) proposed and<br />

implemented an interactive eLearning system using KE. Levels of knowledge and emotion were<br />

analysed using biometrics signals to analyse the emotions, which were then mapped against the<br />

knowledge and emotional levels of the Kansei model (Chaminda et al 2009). In another study,<br />

Sandanayake and Madurapperuma proposed a conceptual model for eLearning using KE techniques.<br />

Specifically, they used a software agent capable of recognising and responding to the learner’s<br />

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