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Volume Two - Academic Conferences

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Fabio Serenelli et al.<br />

the game is the acquisition of new information about the topic. The progression is conditioned by the<br />

engagement of the student in solving the problem and creating the knowledge model.<br />

Table 2: Self Directed Learning setting<br />

LO FORMAT LO1 – INFOGRAPHIC<br />

RESUME<br />

INSTRUCTIONAL<br />

MEDIA AND<br />

INFORMATION<br />

DISPLAY<br />

INSTRUCTIONAL<br />

STRATEGY AND<br />

CONTENTS<br />

SEQUENCE<br />

INTERACTIONS<br />

AND LEARNER<br />

CONTROL<br />

A collection of graphic<br />

organizers integrates<br />

different media in simple<br />

diagrams: text, images,<br />

symbols and schemas.<br />

The information is<br />

presented with a topiccentered<br />

approach in a<br />

linear way using a comic<br />

style format that provides<br />

contextual comments and<br />

captions for the diagrams.<br />

The learner is invited to a<br />

step by step construction of<br />

the food chain model<br />

through a self directed<br />

learning strategy without<br />

external feedback or<br />

guidance.<br />

Learner is allowed to<br />

review topics and selfcontrol<br />

the pace of the<br />

studying.<br />

SELF-DIRECTED LEARNING (Setting A)<br />

LO2 – STEP BY STEP<br />

MULTIMEDIA<br />

Step by step graphic<br />

organizers are presented<br />

on a screen integrating, in<br />

an animation, text,<br />

images, symbols,<br />

schemas and audio.<br />

The information is<br />

presented with a topiccentered<br />

approach in a<br />

linear way. Comments are<br />

provided in a cartoon<br />

style by the virtual tutor<br />

narration that provides<br />

contextual comments and<br />

captions for the diagrams.<br />

The learner is invited to a<br />

step by step construction<br />

of the food chain model<br />

through a self-directed<br />

learning strategy<br />

supported by a constant<br />

guidance.<br />

Learner is allowed to review<br />

topics and control the pace<br />

of the narrated animation.<br />

LO3 – LEARNING-<br />

GAME<br />

Interactive graphic<br />

organizers are<br />

presented on a screen<br />

integrating, in an<br />

animation, text,<br />

images, symbols,<br />

schemas and audio..<br />

The information is<br />

presented with a taskcentered<br />

approach by<br />

the virtual tutor narration<br />

in a cartoon style. He<br />

provides contextual<br />

comments, negative and<br />

positive feedbacks.<br />

The implemented<br />

Learning-Games consist<br />

of two classification<br />

activities for animal diet<br />

and trophic levels topics<br />

and three rollover/drag<br />

n’ drop exercises for<br />

active construction of<br />

food chains. Learner is<br />

allowed to review topics,<br />

control the pace of the<br />

narrated animation and<br />

perform the problems<br />

tasks several times.<br />

According to the LO formats, we defined the ML principles to be respected as follow in Table 3.<br />

Table 3: Multimedia Learning principles and LOs formats<br />

LOs formats<br />

Goal Multimedia Learning LO1<br />

LO2<br />

LO3<br />

Principles<br />

Infographic Step by Step Learning<br />

Resume Multimedia<br />

game<br />

Reducing<br />

Coherence <br />

Extraneous<br />

Signaling <br />

Processing<br />

Redundancy <br />

Spatial contiguity <br />

Temporal Contiguity <br />

947

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