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Volume Two - Academic Conferences

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Fabio Serenelli et al.<br />

4. Multimedia materials development and learning settings<br />

4.1 Self directed learning (setting A)<br />

The first part of the research focused on Self-Directed Learning in real contexts, and investigated the<br />

use of different instructional strategies (e.g. Topic-Centered Vs Task-Centered; Linear Vs Game-<br />

Based) handling the learner’s User Experience in order to increase the engagement for the proposed<br />

formats. Considering the target of early adolescents, we introduced a likeable virtual tutor to manage<br />

explanations, feedbacks, and focus on relevant information. We used infographic techniques to<br />

combine analytical and synthetic schemas and to increase the aesthetic satisfaction.<br />

The content design phase was implemented by a small team that produced three multimedia<br />

instructional formats for Self Directed Learning based on to the performance outcomes isolated with<br />

the teacher’s help.<br />

LO1 – Infographic Resume: this analogical learning object was printed on A4, full-colour sheets.<br />

It displays the information by using graphic organizers to visually explain concepts and<br />

connections (see Figure 1).<br />

Figure 1: Examples from LO1 – Infographic Resume<br />

LO2 - Step by Step Multimedia: (OLPC Laptop support) this multimedia explanation consists of<br />

a digital step by step animation synchronized with the pedagogical agent narration (see Figure 2).<br />

Audio track of a real voice (in earphones) substitutes most of the texts. The learner manages the<br />

linear animation progress.<br />

Figure 2: Screenshots of LO2 – Step by Step Multimedia<br />

LO3 – Learning-Game: (OLPC Laptop support) similar to a videogame (see Figure 3), the<br />

learner (with earphones) plays with the information, experiencing the causality effects of his/her<br />

actions.<br />

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