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Assisting the older driver - SWOV

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Summary, discussion and general conclusions<br />

Value of <strong>the</strong> <strong>the</strong>oretical framework<br />

Theoretical models played an important role in determining which assistive<br />

devices would be needed to improve <strong>the</strong> safety of <strong>older</strong> <strong>driver</strong>s. Assuming<br />

that to improve <strong>the</strong> safety of <strong>older</strong> <strong>driver</strong>s, assistive devices should support<br />

<strong>the</strong>ir relative weaknesses, a <strong>the</strong>oretical analysis was conducted of <strong>the</strong><br />

strengths and weaknesses of <strong>the</strong> <strong>older</strong> <strong>driver</strong>. The <strong>the</strong>oretical framework that<br />

was used to identify <strong>the</strong> relative weaknesses of <strong>the</strong> <strong>older</strong> <strong>driver</strong> included<br />

Fuller’s task‐capability interface model, ideas that originate from <strong>the</strong> human<br />

factors approach, cognitive psychological models, and game <strong>the</strong>ory (Chapter<br />

4). Fuller’s task‐capability interface model (2001) has <strong>the</strong> advantage that it<br />

integrates <strong>the</strong> physical, cognitive, motivational and social factors of road<br />

users as well as <strong>the</strong> vehicle and environmental factors into one conceptual<br />

framework. As a result, it provides insight into <strong>the</strong> interrelationships<br />

between <strong>the</strong>se factors. It makes one realize that turning a certain wheel of <strong>the</strong><br />

‘system’ also has implications for <strong>the</strong> direction of ano<strong>the</strong>r. A (substantial)<br />

decrease in <strong>the</strong> capabilities of a <strong>driver</strong> asks for a reduction of <strong>the</strong> demands<br />

posed by <strong>the</strong> traffic system. O<strong>the</strong>rwise <strong>the</strong> driving task will become too<br />

difficult, and errors are more likely to occur.<br />

Fuller’s model also provides insight into <strong>the</strong> available ways for reducing task<br />

demands or improving capabilities: training and education (e.g., about<br />

compensatory behaviour and <strong>the</strong> influence of medication), letting <strong>the</strong> car<br />

assist <strong>the</strong> <strong>driver</strong>, adjustments to road design, and/or informing o<strong>the</strong>r road<br />

users about <strong>the</strong> <strong>older</strong> <strong>driver</strong>s’ possibilities and limitations. The o<strong>the</strong>r models<br />

included in <strong>the</strong> <strong>the</strong>oretical framework were used for putting in <strong>the</strong> details to<br />

warrant <strong>the</strong> quality of specific measures. Which strengths and weaknesses of<br />

<strong>older</strong> <strong>driver</strong>s should be taken into account while designing assistive devices<br />

for <strong>the</strong>m? What are, for example, <strong>the</strong> boundaries of <strong>older</strong> adults’ information<br />

processing and what does that mean for <strong>the</strong> design of human‐machine<br />

interfaces and road signs (human factors approach)? How do <strong>older</strong> <strong>driver</strong>s<br />

compensate for decreased capabilities, and what are <strong>the</strong> implications of<br />

mental schemata that trigger <strong>the</strong> appropriate action for <strong>the</strong> design of<br />

intersections (cognitive psychology)? How do decreased capabilities and <strong>the</strong><br />

use of in‐car <strong>driver</strong> assistance systems affect <strong>the</strong> interaction with o<strong>the</strong>r road<br />

users (game <strong>the</strong>ory)? In comparison to <strong>the</strong> o<strong>the</strong>r <strong>the</strong>oretical models, game<br />

<strong>the</strong>ory was a relatively new player in <strong>the</strong> field of road safety research. Hence,<br />

<strong>the</strong>re was not much literature available on how to apply <strong>the</strong> principles of<br />

game <strong>the</strong>ory to decision making and anticipating <strong>the</strong> likely reaction of o<strong>the</strong>rs<br />

in traffic. However, <strong>the</strong> attempts made in Chapter 4 to link research results<br />

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