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DCS User Manual EN.pdf

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ED [<strong>DCS</strong> USER MANUAL]<br />

The next trigger we will create is one that allows the friendly ground units to advance<br />

from their starting location once the blocking enemy force is destroyed. To do so, we<br />

will first create a new trigger as a ONCE TYPE and call it Advance. Now we will create a<br />

NEW condition and set the TYPE to GROUP DEAD. From there, we will set the UNIT to<br />

the enemy armor units that are blocking our path (Objective-01). For the Action, we will<br />

create a new one by clicking the NEW button and then setting the ACTION to GROUP<br />

ACTIVATE. From the GROUP drop down list I will select our friendly ground force<br />

platoon that will activate and advance when the blocking force is destroyed. Remember<br />

that I needed to set the START TIME value of the friendly ground forces (BTR-01) to a<br />

time past the mission play time.<br />

The final trigger we will place in this example is an enemy air defense that is assigned a<br />

random chance of appearing in the mission. We will create a new ONCE trigger and call<br />

it Random AAA. Next, we will create a NEW condition and set the TYPE to RANDOM. In<br />

the % field, we will choose 50 (as in 50%).<br />

101 <strong>DCS</strong> USER MANUAL

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