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DCS User Manual EN.pdf

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ED [<strong>DCS</strong> USER MANUAL]<br />

NAME. In the Name field, you may enter a unique name for the vehicle group. If you<br />

do not enter one, a default one will be generated. The Name you create will be used<br />

when assigning some types of Triggers such as Activate Unit. Always be careful not to<br />

assign more than one group with the same Name.<br />

UNIT. The Unit selection is composed of two fields and they allow you to select how<br />

many ground units will be part of the group (1 to 99). The right field is used to set the<br />

total number of vehicles in the group; to do so, use the left and right arrow buttons. The<br />

left field is used to select a vehicle unit within the group; to do so, use the left and right<br />

arrow keys.<br />

Note: For Surface to Air Missile (SAM) batteries like SA-10, SA-11, etc., all the<br />

needed units of the SAM battery must all be part of the same Vehicle Group.<br />

Note: If you place a ground unit to act as a JTAC, use a unit that is armed and<br />

has sensors. The armed HMMWV is a good choice.<br />

TYPE. Depending on the Country selection, a list of appropriate ground units will<br />

populate this pull down list.<br />

UNIT NAME. Enter a unique name for each unit within the Group. If you do not, a<br />

default name will be created automatically. This name is important because it will be<br />

used to set some Trigger Conditions. For example, if you create a condition based on<br />

the destruction of a unit, the unit will be selected from a list using its UNIT NAME.<br />

SKILL. The Skill level allows you to select how competent the unit is controlled by the<br />

artificial intelligence. This setting can control such factors as what range it will attack<br />

from, and how accurate its weapon delivery skills are. There are five Skill options for AI<br />

ground units:<br />

<br />

<br />

<br />

<br />

<br />

Average<br />

Good<br />

High<br />

Excellent<br />

Random. This option will randomly select from one of the four options above.<br />

Note: A unit's skill level will affect its detection ranges, reaction times and<br />

targeting errors.<br />

Note: Regardless of skill level, AI aircraft will have great difficulty spotting<br />

infantry units unless the infantry unit is moving or firing weapons.<br />

HEADING. The course dial can be used to set a unit's standing course when no route<br />

has been created to determine the direction of travel.<br />

HIDD<strong>EN</strong> ON MAP check box. After creating a mission, you may wish to hide certain<br />

units so that people playing your mission cannot see them. Check this box to hide the<br />

selected ground group from the ME World Map. You can view all hidden groups using<br />

the Units List window (discussed later in this document).<br />

VISIBLE BEFORE START. If you choose to have a unit appear according to an<br />

Activate Group/Unit trigger, you can choose to have that unit visible in the world or<br />

188 <strong>DCS</strong> USER MANUAL

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