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ED [<strong>DCS</strong> USER MANUAL]<br />
buttons. The left field is used to select an airplane within the group; to do so, use the<br />
left and right arrow keys.<br />
TYPE. Depending on the Country and Task selections, a list of appropriate aircraft is<br />
listed in this pull down list.<br />
PILOT. Enter a unique name for each unit within the aircraft Group. If you do not, a<br />
default name will be created automatically. This name is important because it will be<br />
used to set Trigger Conditions. For example, if you create a condition based on the<br />
destruction of a unit, the unit will be selected from a list using its PILOT name.<br />
SKILL. The Skill level allows you to select how competent the aircraft pilot is when<br />
flown by the artificial intelligence. This setting can control such factors on how much G<br />
the pilot can pull, at what range it will attack, and how accurate its weapon delivery<br />
skills are. There are five Skill options for AI aircraft:<br />
Average<br />
Good<br />
High<br />
Excellent<br />
Random. This option will randomly select from one of the four options above.<br />
For non-AI groups, you have two selections:<br />
Client. If you wish the aircraft to be flown by a human in a multiplayer game,<br />
set it as Client. Do not set aircraft to Player in a multiplayer game.<br />
Player. Set the aircraft to Player when you want it to be flown by a human<br />
player in a single-player mission/campaign.<br />
Note that a unit's skill level will affect its detection ranges, reaction times and targeting<br />
errors.<br />
SIDE #. Enter in this field either a three or two digit number you wish to have<br />
displayed on the aircraft.<br />
CALLSIGN. Type in the callsign of the aircraft you wish it to use. For Russian aircraft, a<br />
three-digit number is used. This callsign will be used in communications with the flight,<br />
AWACS, and ground controllers.<br />
HIDD<strong>EN</strong> ON MAP. check box. After creating a mission, you may wish to hide certain<br />
units so that people playing your mission cannot see them. For example, you may want<br />
to hide mobile enemy units from being seen by the player on the briefing and F10 maps.<br />
Press this check box to hide the selected aircraft group from the ME World Map and F10<br />
view. You can view all hidden groups using the Units List window (discussed later in this<br />
manual).<br />
UNCONTROLLED. When setting an AI group to a “Takeoff from Ramp” (cold start)<br />
waypoint, the Uncontrolled check box can be used to have the AI group appear at their<br />
starting location on the ramp, but not begin the spool up sequence until initiated by an<br />
AI TASK trigger as set by the START Command in the Triggered Actions of the group. In<br />
this case, the group aircraft will appear in the mission in parked configuration and<br />
remain as such until triggered to “come alive”.<br />
122 <strong>DCS</strong> USER MANUAL