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DCS User Manual EN.pdf

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ED [<strong>DCS</strong> USER MANUAL]<br />

Set Triggers<br />

An important part of making a good mission is the ability to script actions during the<br />

mission that lead to a more immersive experience for the player. By setting actions that<br />

respond to the player and other AI units in an intelligent manner, the simulated<br />

battlefield can have a much more interactive and interesting environment. Such actions<br />

could be the activation of units, text, and voice messages, or setting a flag state. The<br />

conditions that are used to trigger such actions can range from units going in and out of<br />

defined areas of the map, units being destroyed or damaged, specified times, flag<br />

states, and even random states. Using these tools and an active imagination, you can<br />

create your own engaging missions that no automatic mission generator can match.<br />

The missions and campaigns use the same scripting system.<br />

The trigger system is not an "event" type system, but rather a "condition" type system;<br />

this means that a trigger does not occur when something occurs, but rather when a<br />

condition becomes TRUE.<br />

Setting a trigger condition is a three step process:<br />

1. Create a NEW trigger<br />

2. Create the condition(s) for the trigger<br />

3. Create the action(s) that will result from the trigger when the condition(s) are<br />

true.<br />

Trigger List Trigger Conditions Trigger Actions<br />

77 <strong>DCS</strong> USER MANUAL

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