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DCS User Manual EN.pdf

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ED [<strong>DCS</strong> USER MANUAL]<br />

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SMOKE MARKER. To have a white phosphorous (WP) marker appear in the<br />

mission, you can use this action. When activated, a white WP marker will appear<br />

in the specified zone and at the specified altitude. This can be a useful tool when<br />

creating Forward Air Controller (FAC) missions.<br />

SMOKE MARKER ON UNIT. This acts the same as the previous action, but<br />

instead of occurring within a specified zone, it will appear on a specified unit.<br />

SOUND TO ALL. The Sound action enables you to add an audio file to play as a<br />

trigger function. This is often used in conjunction with a Message action to add<br />

voice messages with subtitles to the mission. Once selected, a FILE field will be<br />

displayed along with an OP<strong>EN</strong> button. Press the open button and then use the<br />

file/folder browser to select the desired file (.wav or .OGG formats). The name<br />

of the audio file will then be displayed in the FILE field.<br />

SOUND TO COALITION. This action allows an audio file to just be play to the<br />

defined coalition. Once selected, a FILE field will be displayed along with an<br />

OP<strong>EN</strong> button. Press the open button and then use the file/folder browser to<br />

select the desired file (.wav or .OGG formats). The name of the audio file will<br />

then be displayed in the FILE field.<br />

SOUND TO COUNTRY. This action allows an audio file to just be play to the<br />

defined country.<br />

START WAIT USER RESPONSE. This action begins to listen for the player to<br />

press the Space bar key. Once pressed, the action sets the flag specified in the<br />

action attribute.<br />

STOP AND DEPLOY TO TEMPLATE. Using this action, an AI group can be<br />

made to stop movement along its route and take up a position as defined by a<br />

formation template (for example, an artillery battle position). To create a custom<br />

template, see the Templates panel in the Tool Bar of the mission editor.<br />

STOP WAIT USER RESPONSE. This action stops listening for the player to<br />

press the Space bar key.<br />

This action can be useful when creating mission scenarios where the player is to<br />

command AI groups to perform various actions, such as advance forward or hold<br />

position, by binding the desired AI actions to the flag number of the<br />

corresponding custom radio message.<br />

UNIT AI OFF. Disable the artificial intelligence of the selected unit. The unit will<br />

stop all movement, sensor operations and will not engage in combat.<br />

UNIT AI ON. Activate the artificial intelligence of the selected unit. Only<br />

possible after use of the UNIT AI OFF action on the unit.<br />

All actions with the "X" prefix are designed for use in creating cockpit triggers and<br />

intended for training missions. See description next.<br />

Cockpit Triggers Guide<br />

89 <strong>DCS</strong> USER MANUAL

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