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ED [<strong>DCS</strong> USER MANUAL]<br />
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MISSION SCORE LOWER THAN. If the set coalition has a score lower than<br />
the set amount, the action(s) will be activated.<br />
PART OF COALITION IN ZONE. The trigger will be set to true if any of<br />
coalition's unit will appear inside the selected trigger zone. The COALITION drop<br />
down menu allows you to select the coalition. The ZONE drop down will list all<br />
the trigger zones you have created according to the names you created for<br />
them.<br />
PART OF COALITION OUT OF ZONE. This condition works the same as the<br />
PART OF COALITION IN ZONE, but the condition will be set to true when the any<br />
of coalition's unit are outside the defined zone.<br />
PART OF GROUP IN ZONE. The trigger will be set to true if any of group's unit<br />
will appear inside the selected trigger zone. The GROUP drop down menu allows<br />
you to select the group. The ZONE drop down will list all the trigger zones you<br />
have created according to the names you created for them.<br />
PART OF GROUP OUT OF ZONE. This condition works the same as the PART<br />
OF GROUP IN ZONE, but the condition will be set to true when the any of<br />
group's unit are outside the defined zone.<br />
PLAYER SCORES LESS. When selected, a SCORES field is displayed below. By<br />
either using the left and right arrows or typing in the field, enter the score, below<br />
which the condition will become true.<br />
PLAYER SCORES MORE. When selected, a SCORES field is displayed below.<br />
By either using the left and right arrows or typing in the field, enter the score,<br />
above which the condition will become true.<br />
RANDOM. The Random condition allows you to set a percentage chance of<br />
action(s) assigned to the trigger from happening. Use the left and right arrows<br />
or type directly into the field to adjust the value. Values can range from 0 (no<br />
chance) to 100 (certain) as a percentage. The most common action you will use<br />
this condition with is Activate Group. This will allow you to set a random<br />
appearance of units in a mission.<br />
TIME LESS. When selected, a SECONDS field is displayed below. By either<br />
using the left and right arrows or typing in the field, enter the time in seconds<br />
when the condition will become false. For example, if you set a value of 120, the<br />
condition will become false two minutes into the mission.<br />
TIME MORE. When selected, a SECONDS field is displayed below. By either<br />
using the left and right arrows or typing in the field, enter the time in seconds<br />
when the condition will become true. For example, if you set a value of 120, the<br />
condition will become true two minutes into the mission.<br />
TIME SINCE FLAG. When selected, FLAG and SECONDS fields are displayed<br />
below. By either using the left and right arrows or typing in the field, set the flag<br />
number that when set to true will set the condition to true in the FLAG field. In<br />
the SECONDS field, enter the delay in seconds that the condition will be set to<br />
true after the flag is set to true.<br />
83 <strong>DCS</strong> USER MANUAL