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DCS User Manual EN.pdf

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ED [<strong>DCS</strong> USER MANUAL]<br />

All of the start condition operate using a "OR" rule. When multiple conditions are set,<br />

any one being true will activate the action.<br />

TIME – sets the in-game mission time after which this condition is in effect.<br />

IS USER FLAG – sets a flag number and status (on/true or off/false) as a start<br />

condition. The flag number can be entered manually or cycled using the left/right arrow<br />

keys. The flag state is set using the checkbox to the right of the flag number. If the box<br />

is checked, the flag needs to be on/true for the condition to be in effect. If the box is<br />

unchecked, the flag needs to be off/false for the condition to be in effect. Flags can be<br />

set on and off using the trigger functions in the Trigger Menu.<br />

If flag 2 is ON/TRUE<br />

If flag 2 is OFF/FALSE<br />

PROBABILITY – sets the probability in per cent of the action being started.<br />

CONDITION (LUA EXPRESSION) – this window can be used to enter a custom<br />

expression for the action using Lua code language. The code entered will be generated<br />

as a function:<br />

function ()<br />

return <br />

end,<br />

This function will be run periodically by the simulation and used as a start condition for<br />

the action.<br />

STOP CONDITION - this button opens and closes the Stop Conditions Panel. Stop<br />

conditions can be used to set rules for the selected action to end and can include:<br />

mission time, logical variable (flag state), custom scripting in Lua code language,<br />

144 <strong>DCS</strong> USER MANUAL

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