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7 • ARENA VISUAL DESIGNER<br />

7. Use the Helper Object to resize the resource so that it fits appropriately in the<br />

scene and is moved to the desired location.<br />

The Scene Layout includes properties for defining the scale of the 3D<br />

model. Adjusting the measurement settings allows you to design your<br />

model to an exact scale or simply to have a visual reference to<br />

approximate object size relationships. Measurement properties include 3D<br />

Engine Units, Display Units, Grid Major Spacing and Grid Size. See<br />

“Defining Your Scene Scale” in online Help for details.<br />

8. Next you will define the entity image. In the Project Explorer window, identify<br />

the Style Classes folder under the Scene node. Right-click on Style Classes and<br />

select Insert Entity Style Class.<br />

9. In the Entity Style Class editor, you will define the animation for your entity.<br />

Assign a 3D image to an entity is using the Thumbnails window in the same manner<br />

as you did in Step 4 when you assigned the resource image. From the Thumbnails<br />

window, navigate to the installed Visual Designer People image library and drag an<br />

image onto the editor. In this example, you will only assign one image to a single<br />

entity state. For more advanced animation, you can define entity sub-states and<br />

select different animation sequences when the entity is being seized, transferred or<br />

in a queue. Once your image is assigned, close the Style Class editor.<br />

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