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7 • ARENA VISUAL DESIGNER<br />

will allow you to specify where and in what direction the entity resides while in a<br />

particular position in the queue.<br />

You drag a level from the Toolbox into the scene and then use the Properties box to<br />

define its behavior.<br />

Transfer Animation Objects<br />

The Transfer Animation Objects in the Toolbox can be used to place distance,<br />

intersection, station, storage, transporter, and path objects in the 3D scene.<br />

This method places generic instances of an animated object, meaning that the<br />

associated Arena element or expression must be defined by the user. This is the only<br />

method to place any path. To place an object, simply drag and drop the generic icon<br />

from the Toolbox into the scene. The scene can be in either perspective or orthogonal<br />

view.<br />

The existing distances, intersections, networks, segments, stations, storages and<br />

transporters defined in the model will be listed in the Editor Explorer in the Transfer<br />

Animation Objects folder. You can also drag and drop these specific instances of<br />

your objects into the scene. Once you drag your specific stations and connect them<br />

using the Path from the Toolbox, the Path will appear in the Paths folder in the Editor<br />

Explorer.<br />

Static Objects<br />

Static objects (such as trees, building structures, flooring and furniture) are not linked<br />

to the model logic but are useful to help make the scene animation appear more<br />

realistic.<br />

From the Toolbox, the Static Objects tools are used to place static 2D and 3D objects<br />

into the scene. To place a 3D static object, simply drag and drop the generic default<br />

icon (cone) from the Toolbox into the scene in either the orthogonal or perspective<br />

view. After placing the object, use the File Name drop-down box to replace the<br />

default image with an appropriate graphic. You can select any object already defined<br />

or you can browse through your picture libraries or computer folders for a desired<br />

image. Then continue to define the remaining object characteristics in the Property<br />

fields for size, position, and more.<br />

The Static Objects folder in the Editor Explorer contains all of the static images you<br />

place in the scene. Once an object is listed in the folder, you can simply drag and drop<br />

the graphic object directly into the scene to create duplicate instances. If you save the<br />

animation with the default names of multiple placements, you will notice that the<br />

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