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Quantize effect<br />
The Quantize effect allows you to apply a variable amount of non-destructive quantize to playing Groove<br />
events. You can quantize to a variety of resolutions, with optional swing.<br />
This is a non-destructive Quantize function as opposed to the destructive Quantize function in the Editor Functions.<br />
Quantize type<br />
Select a timing resolution using this drop-down menu. The following types are available:<br />
Straight<br />
1 note<br />
1/<br />
1/<br />
1/<br />
1/1<br />
1/<br />
1/<br />
1/1<br />
Triplet<br />
1/ triplet<br />
1/ triplet<br />
1/ triplet<br />
1/1 triplet<br />
1/ triplet<br />
1/ triplet<br />
1/1 triplet<br />
110<br />
Dotted<br />
1/ dotted<br />
1/ dotted<br />
1/ dotted<br />
1/1 dotted<br />
1/ dotted<br />
1/ dotted<br />
Quantize<br />
The Quantize control varies the amount of quantizing applied, with results ranging from unquantized (minimum position) to hardquantized<br />
(maximum position). Adjusting this control between these values allows you to tighten up timing without losing all of the<br />
feel of the original Grooves.<br />
Q Swing<br />
This control applies a variable amount of swing to 1/8, 1/16, 1/32, 1/64 and 1/128 grid resolutions. Do not confuse Q-Swing with<br />
the Swing effect. The principle is similar to that of the grid Swing for snapping and quantizing to the Editor grid (see section 6:4),<br />
except that the Groove FX Quantize effect grid is altered rather than the Edit Grid for snap editing and destructive quantizing.<br />
Double/Half time effect<br />
Activating the Double time button makes the Groove engine play at double time (double the current tempo).<br />
Activating the Half time button makes the Groove engine play at half time (half the current tempo).<br />
Simplify effect<br />
The Simplify control dials in an algorithm that selectively mutes events in terms of ‘importance’ to the Groove. It’s<br />
something of a ‘complexity gate’, with the control acting as a threshold parameter. It is very useful if you find a<br />
Groove to be too ‘busy’ – for example, with a lot of ghost notes that intrude upon the rest of your song too much.<br />
The function judges events based on their velocity and distance from the current Quantize grid settings. At smaller settings, low<br />
velocity events that are subtantially away from the quantize grid division are muted. As the control is increased, more and more<br />
events are carefully removed in order to simplify the Groove further.<br />
Dynamics effect<br />
Compress<br />
This control reduces the range of dynamic variation in the playing Grooves. Turning it all the way to the right<br />
makes all events play at the maximum velocity (127), assuming that other Groove FX that affect event velocity are<br />
inactive.<br />
Do not confuse this with the audio compressors in BFD2’s Mixer page, which alter the dynamics of audio signals. The Compress<br />
effect in the Groove FX is an event velocity compressor, which is more akin to telling a drummer to use less intense accenting or,<br />
at extreme settings, to play every hit at exactly the same force.<br />
Weight<br />
The Weight control allows you to scale up or down the velocity of playing Groove events - this is like asking a drummer to play<br />
more softly or harder overall. It is useful as a ‘makeup velocity gain’ control when used in conjunction with the Compress control.<br />
It works in a similar way to the Master Dynamics control elsewhere in BFD2, although it applies only to the Groove engine. Normal<br />
triggering of articlulations via MIDI is unaffected.