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Swing effect<br />

The Swing effect applies a variable amount of non-destructive swing to playing Groove events. A number<br />

of timing grids are available, with variable amounts of swing.<br />

This is a non-destructive Swing function as opposed to destructively quantizing events to a swung grid in<br />

the Editor Functions.<br />

Also, within the Groove FX section, do not confuse the Swing effect with the Q-Swing parameter in the<br />

Quantize effect. The Q-Swing parameter allows the use of swung grids in the Quantize effect, whereas the Swing effect allows<br />

you to apply a separate layer of swing with a different feel and timing grid.<br />

When used in conjunction with each other, the Quantize and Swing effects allow you to neutralize the feel of a variety of Grooves<br />

and apply a totally different feel to them. Because of the number of variable controls in these two effects, a huge range of different<br />

timing feels can be achieved.<br />

Swing template type<br />

This drop-down menu allows you to choose the timing grid for the Swing effect. You can choose between<br />

8th note and 16th note swing templates. A number of bonus Swing templates from FXpansion’s GURU<br />

sample rhythm workstation are also provided. If you own GURU you can create swing templates within<br />

it – simply create a new groove from a pattern’s ‘Shift’ graph values (see the GURU documentation for<br />

details on how to accomplish this). Then copy the Groove file you created from the GURUdata/Grooves<br />

folder into the following folder:<br />

/BFD2/SwingTemplates<br />

Swing<br />

The Amount control varies the intensity of the swing. No swing is applied with this control at the centre position. If you increase<br />

the control, events are swung towards the previous or next grid division, up to a maximum of a third of the way towards the neighbouring<br />

beat division.<br />

The swing amount is also shown as a graphical control, in maximized view only. Click and drag the representative ‘event’ diamond<br />

to the left or right of the centre to set the amount of swing.<br />

Humanize effects<br />

The Humanize Velocity and Humanize Timing effects are randomization effects, with a control to dial in the amount of randomization<br />

required.<br />

Humanize Velocity<br />

This effect is a great way of adding a more human feel to Grooves, by applying varying degrees of randomization<br />

to Groove event velocities.<br />

This effect applies to Grooves only: if you want to humanize incoming MIDI notes for triggering sounds directly,<br />

you need to use the separate Humanize control in the Kit page, which applies only to incoming MIDI.<br />

The Amount control defines the maximum amount of random velocity variation (higher or lower than the original<br />

velocity) that can be applied to events.<br />

Humanize Timing<br />

The Humanize Timing effect is another way of making Grooves sound more human by applying varying<br />

amounts of timing randomization to playing Groove events. Lower settings are recommended for subtle and<br />

non-intrusive humanization, while high settings can result in your drums sounding like the drummer necked<br />

several bottles of rocket fuel prior to the take.<br />

The Amount control defines the maximum amount of random timing variation (before or after the actual event)<br />

that can be applied to events.<br />

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