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1:6 Status Bar<br />

MIDI<br />

Log<br />

MIDI Log<br />

RAM<br />

indicator<br />

MIDI & audio<br />

stream<br />

indicators<br />

Clicking this button opens an external MIDI log window, making it easy to view and troubleshoot incoming MIDI events. The<br />

contents of the log are identical to the smaller log built into the Keymap page.<br />

See section 8:4 for more details of MIDI logging in BFD2.<br />

Audio stream indicator<br />

The Audio stream indicator lights up when BFD2 has successfully launched and been integrated into the host audio engine<br />

(when running as a plugin) or when the standalone version of BFD2 has successfully established communication with the<br />

specified audio device.<br />

MIDI stream indicator<br />

This indicator lights up whenever BFD2 receives any MIDI input.<br />

RAM indicator<br />

This indicator displays how much RAM is being used by BFD2. This includes the cached start portion of each sound,<br />

plus a small overhead for BFD2’s engine.<br />

CPU and hard disk performance meters<br />

The 3 horizontal meters in the status bar provide a performance<br />

guage for several aspects of BFD2’s system resource<br />

usage.<br />

Synthesis engine CPU usage<br />

The synthesis engine is involved in receiving MIDI input or generating Groove engine events and playing back the relevant articulations.<br />

Mixer engine CPU usage<br />

The mixer engine processes all routing, mixing and FX functions in BFD2.<br />

Hard disk load<br />

This meter indicates the intensity of hard disk resource usage. Do not be alarmed if this meter reaches high values, as your<br />

machine may well be able to handle a large amount of disk usage. It is intended as an indicator of the amount of hard disk activity<br />

that is occurring.<br />

If your machine cannot handle the amount of disk usage required, the side-effects are usually clearly audible – tails may be cut or<br />

intermittent, and audio dropouts or other artifacts may occur.<br />

Offline switch<br />

CPU & HD<br />

performance<br />

meters<br />

Offline<br />

switch<br />

Controller<br />

learn<br />

Context info<br />

display<br />

This switch is intended for use with hosts that provide an offline (non-realtime) bounce or mixdown facility. When the Offline<br />

switch is on, BFD2 waits for all data to be properly delivered from the hard disk before allowing the host to continue,<br />

ensuring that sounds are not cut off before their full decay is complete.<br />

Please note that Offline mode is non-realtime, and should only be used during offline mixdown or rendering in your sequencer, if<br />

it even offers this feature. Do not leave the Offline switch enabled during ordinary playback.<br />

If your sequencer only provides realtime bouncing facilities (a good example is Pro Tools), you should leave Offline mode turned<br />

off at all times.<br />

1<br />

Transport<br />

controls<br />

Rude<br />

solo light<br />

Tempo<br />

Beat light Time<br />

signature<br />

Playback<br />

position<br />

Synthesis CPU<br />

Mixer CPU<br />

Hard disk load

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