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5:4 Playing Grooves in the Palette<br />

Triggering Grooves with MIDI notes<br />

Once a Groove is loaded into a slot, you can trigger the slot’s MIDI key in order to play the Groove.<br />

Groove playback occurs while the key is held down, and stops when it is released. The slot’s key label turns light blue while the<br />

Groove plays, and its playback indicator lights up. These indicators are also used as preview buttons (see below).<br />

Start and End Groove Actions<br />

The way in which a Groove starts and what happens when it ends are defined by Groove Actions.<br />

A Groove’s Start action dictates whether it starts playing immediately or at the<br />

start of the next beat or bar.<br />

There are a variety of possible End actions, including playing the current Groove<br />

again or moving onto another, even though the input MIDI note has not changed.<br />

You can set up default behaviours for all slots’ Start and End Groove Actions, and<br />

customize individual slots to behave differently. See section 5:6 for more details.<br />

Latching mode<br />

By default, playback is active while the MIDI key is held down. Using the Latching<br />

mode setting in the BFD2 Session preferences you can change this behaviour so that instead, you play the key once to start<br />

playback, and play it again to stop playback. Alternatively, while a Groove is playing, you can simply trigger another Groove via<br />

another MIDI key.<br />

Polyphonic mode<br />

The Groove in<br />

the Palette’s F#<br />

slot plays while<br />

an F# note<br />

is played into<br />

BFD .<br />

When the note<br />

is released,<br />

playback of the<br />

Groove stops.<br />

Normally, only one Groove can be played at any one time. If Polyphonic mode is enabled in the BFD2 Session preferences, more<br />

than one Groove can be played simultaneously. Things can quickly get too busy or simply very messy when using polyphonic<br />

Groove playback. See section 7:7 for some hints on using this mode.

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