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5:4 Playing Grooves in the Palette<br />
Triggering Grooves with MIDI notes<br />
Once a Groove is loaded into a slot, you can trigger the slot’s MIDI key in order to play the Groove.<br />
Groove playback occurs while the key is held down, and stops when it is released. The slot’s key label turns light blue while the<br />
Groove plays, and its playback indicator lights up. These indicators are also used as preview buttons (see below).<br />
Start and End Groove Actions<br />
The way in which a Groove starts and what happens when it ends are defined by Groove Actions.<br />
A Groove’s Start action dictates whether it starts playing immediately or at the<br />
start of the next beat or bar.<br />
There are a variety of possible End actions, including playing the current Groove<br />
again or moving onto another, even though the input MIDI note has not changed.<br />
You can set up default behaviours for all slots’ Start and End Groove Actions, and<br />
customize individual slots to behave differently. See section 5:6 for more details.<br />
Latching mode<br />
By default, playback is active while the MIDI key is held down. Using the Latching<br />
mode setting in the BFD2 Session preferences you can change this behaviour so that instead, you play the key once to start<br />
playback, and play it again to stop playback. Alternatively, while a Groove is playing, you can simply trigger another Groove via<br />
another MIDI key.<br />
Polyphonic mode<br />
The Groove in<br />
the Palette’s F#<br />
slot plays while<br />
an F# note<br />
is played into<br />
BFD .<br />
When the note<br />
is released,<br />
playback of the<br />
Groove stops.<br />
Normally, only one Groove can be played at any one time. If Polyphonic mode is enabled in the BFD2 Session preferences, more<br />
than one Groove can be played simultaneously. Things can quickly get too busy or simply very messy when using polyphonic<br />
Groove playback. See section 7:7 for some hints on using this mode.