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chapter 04 GROOVES PAGE - overview<br />
an introduction to BFD2’s groove engine<br />
4:1 Introduction<br />
BFD2’s Grooves page is an advanced rhythm production environment, giving you a great interface to write and<br />
edit drum patterns, as well as providing performance playback methods and even a track on which to sequence<br />
patterns.<br />
This chapter is intended as an introduction to how the Groove engine works, while chapters 5, 6 and 7 provide an in-depth guide<br />
to all its features.<br />
Key concepts<br />
There are several key concepts to be aware of in the Groove engine.<br />
Groove<br />
The basic elements used in the Groove engine. Grooves contain events – these are not MIDI notes, but triggers for specific kitpiece<br />
articulations.<br />
Therefore, Grooves always play the correct articulations no matter what mapping you set up.<br />
Fill<br />
Once loaded, any Groove be designated as a Fill. It is still a Groove, but referenced as a Fill for use with some features.<br />
Palette<br />
The Palette is a set of 128 slots, each capable of holding a Groove and each represented by a MIDI key.<br />
A Palette is also the name given to the ‘preset format’ of the Groove engine. When you save a Palette, it stores the entire state of<br />
the Grooves page.<br />
BFD 1.x users<br />
If you have been using the Groove features in BFD 1.0 and 1.5, please see section 5:7 for a discussion on how BFD2’s Grooves,<br />
Fills and Palettes differ from the Grooves, Fills and Bundles used in BFD 1.x.