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Manual

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Noise Gate<br />

A noise gate is a type of dynamics processor that mutes or attenuates the input signal until<br />

its amplitude exceeds an adjustable threshold level, at which time the gate ‘opens’ to allow<br />

audio through at its actual level.<br />

They are often used during drum mixing in order to isolate drums within signals containing<br />

bleed or spill from other drums. Another common use is to reduce the decay of toms and<br />

kicks. Noise gates are often referred to simply as ‘gates’.<br />

While BFD2 contains bleed in the kick and snare channels, it can easily be turned off<br />

rather than having to use gates to minimize bleed. Likewise, the decay of kit-pieces can be<br />

adjusted using the damping controls in the kit-piece inspector. However, using gates can be<br />

good for creative effects, or simply for recreating the types of techniques used in real drum<br />

mixing sessions.<br />

BFD2’s Noise gate has a sidechain function, allowing you to create triggered pulsing effects very easily. For example, route any<br />

channel such as a hihat or a user sample direct channel to the master channel’s sidechain input and insert a noise gate in one of<br />

the master channel’s effect slots. Enable the sidechain button for the gate and adjust the threshold until the sidechain input triggers<br />

the audio on the channel.<br />

When setting very fast attack and release times, it is common to hear ‘clicks’ in the audio, especially with sounds predominantly<br />

comprised of low frequencies such as kicks and toms – this is totally normal and you simply need to increase these times slightly<br />

to eradicate the problem.<br />

Attack<br />

This controls the speed at which the gate opens once the threshold has been exceeded by the input signal’s amplitude.<br />

Hold<br />

This parameter controls the amount of time the gate remains open after the input signal has dropped below the threshold level.<br />

Release<br />

This controls the speed at which the gate closes at the end of the hold time.<br />

Threshold<br />

This control allows you to set the level at which the gate starts to open. When the input signal amplitude exceeds the level specified<br />

by the Threshold control, the gate starts to open to allow audio through.<br />

SC<br />

Like the compressors, the NoiseGate features a sidechain function. By enabling the SC (Sidechain) button, the gate reacts to the<br />

channel’s sidechain input rather than the main input, while still applying the gating process to the main input. This allows you to<br />

control the gating of the main input signal with another signal entirely.<br />

LP Freq & HP Freq<br />

These controls allow you to filter the input signal used to trigger the gate, while leaving the actual processed signal unfiltered. This<br />

allows you to isolate certain frequencies in the input to improve the gating response – for example, excessive low frequencies in<br />

the input can make the gate react more than required.<br />

It is important to remember that these filters affect only the key signal used to trigger the gate, whether it is the main input or the<br />

sidechain input. They are not applied to the processed signal.<br />

Key Listen<br />

Enabling the Listen button lets you hear the key input being used to trigger the NoiseGate’s amplitude detection circuit instead of<br />

the processed input signal. The key signal can be either the main input or the sidechain input.<br />

It is very useful when using the LP and HP filters and/or the sidechain input.<br />

Hysteresis<br />

Noise gates have a tendency to open and close very quickly when the input signal’s amplitude remains close to the threshold<br />

level for longer periods, something that can result in ‘gate chatter’.<br />

Increasing the Hysteresis control smooths out the gate response to reduce this problem, although the gate becomes less sensitive<br />

to small changes around the threshold level.<br />

Mix<br />

With the Mix control at 100%, the BFD2 NoiseGate mutes the signal completely when closed. If you want to let the signal through<br />

at a low level, decrease the Mix control to allow more of the dry signal through.<br />

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