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Manual

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RingMod<br />

A ring modulator multiplies two signals together, giving you the sum and the difference<br />

between them and the output.<br />

The RingMod in BFD2 has an internal oscillator that provides one of the signals, the other<br />

being the drum sound passing through it.<br />

This effect is great for radical timbral changes for more experimental-sounding mixes.<br />

Mode<br />

Changes the waveshape of the internal oscillator which is multiplied with the audio input to<br />

the effect. Sine, Triangle, Saw, Square and Parabolic oscillator shapes are available, as well<br />

as white or pink noise.<br />

Pitch<br />

This control adjusts the pitch of the internal oscillator. The range of this control provides a huge variety of effects.<br />

Drive<br />

This control introduces an adjustable amount of distortion on the input signal – overdriving the signal in this way changes the<br />

waveshape of the input, leading to further variations in the resulting effect.<br />

Frequency shifter<br />

Not to be confused with a pitch shifter, a frequency shifter works in a similar way by changing<br />

the frequency of the sound passing through it. However, unlike a pitch shifter, the resulting<br />

signal does not result in a harmonic series.<br />

Pitch<br />

The Pitch control adjusts the amount of frequency shifting, and is represented in semitones.<br />

You can shift the input signal’s frequencies up or down by up to 36 semitones (3 octaves).<br />

Amp<br />

The Amp control adjusts the level of the output signal.<br />

TinCanVerb<br />

This effect is a recreation of a cheap-sounding room reverb unit, perfect for trashy sounding<br />

drum mixes and an antidote to the lush, real ambience in BFD2’s recordings. It is not<br />

intended to serve the function of a premium quality digital reverb – for this purpose, it’s best<br />

to use a good quality external reverb plugin or hardware unit.<br />

Size<br />

The Size control lets you adjust the size of the virtual reverberation room. Smaller rooms<br />

offer subtle ambience, while large rooms result in a more ‘cavernous’ and reflective effect.<br />

Decay time<br />

This control adjusts the decay time of the reverb effect. Use smaller decay times for subtle<br />

small room effects, with larger times useful for special effects.<br />

Damp<br />

Increasing the Damp control results in less high frequencies in the effected signal, leading to a darker reverb sound. At least<br />

some damping is essential to avoid overly tinny and fatiguing results.<br />

Pinch & Squeeze<br />

These controls manipulate the shape of the virtual reverb room, leading to a variety of resulting effects. They make the reverb<br />

sound a lot more artificial and are useful for special effects.<br />

Freeze<br />

As the name suggests, this button ‘freezes’ the current reverb buffer and loops it indefinitely until the button is disabled. Automating<br />

this effect is excellent for dubby special effects.<br />

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