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Manual

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Triggering Grooves with Preview buttons<br />

The playback indicators on the right of each slot in the Palette double as preview buttons.<br />

Clicking a slot’s preview button plays the Groove contained in the slot.<br />

When previewing, playback follows the behaviour defined by Groove Actions. See<br />

section 5:6 for more details of Groove Actions.<br />

Click another slot’s Preview button in order to change to that slot’s Groove. The<br />

method of transition is dictated by the Default and Slot Start Actions.<br />

If Polyphonic mode is enabled, clicking another slot’s Preview button plays its Groove<br />

at the same time as the current Groove.<br />

Stopping previews<br />

Each Groove can be stopped by clicking its respective Preview button again.<br />

You can also use the Stop or Panic buttons in the BFD2 transport to stop playback of all currently playing Grooves.<br />

Preview mouse behaviour<br />

Enabling the Hold mouse button to preview setting in<br />

the BFD2 Grooves preferences results in preview playback<br />

being active only while the mouse button is held<br />

down on a Preview button. The end result is that it works<br />

in the same way as holding down a MIDI key to play<br />

Grooves, without Latching mode enabled.<br />

It is not possible to preview Grooves polyphonically<br />

using this setting, as it is only possible to click only one<br />

preview button at a time.<br />

By default, the Preview buttons’ behaviour is similar to<br />

Latching mode when using MIDI triggering: the button is<br />

clicked once to enable playback, and again to stop it.<br />

Previewing individual elements of one Groove over another<br />

You can ‘expand’ each Groove in the Palette to show its kit-piece elements as individual<br />

‘Groove elements’ in the Palette, by clicking the expand/collapse button to its<br />

left.<br />

These kit-piece Groove elements have their own preview buttons, so they can<br />

replace the corresponding element in a Groove that is already playing. For example,<br />

with a Groove already playing, you can replace its snares with the snare line from<br />

another Groove. Note that using this function always results in replacing the kit-piece<br />

element of the current Groove – it is never overlaid, even when Polyphonic mode is<br />

enabled.<br />

Click the expand/collapse button again to collapse the Groove to its normal state.<br />

Expanded kit-piece elements are also used in replacing or merging parts in the currently<br />

edited Groove with those from others. This feature is covered in section 6:5.<br />

Auto-Play and transport controls<br />

By enabling the Auto-Play function, further ways of playing Grooves are possible. You can set a certain Groove, a random Groove<br />

or the currently selected Groove to play when your host sequencer starts, Alternatively, BFD2’s transport controls replace the<br />

host transport when the host is stopped, or when using the BFD2 standalone application.<br />

Auto-Play also lets you use the Drum Track feature, which allows you to lay out a full drum performance by sequencing Grooves<br />

from the Palette.<br />

See chapter 7 for further details on the Auto-Play functions.<br />

Here, the BPM Funk HH<br />

Groove is playing with the snare<br />

element from the HH Groove.<br />

Please note that, as long as Polyphonic mode is enabled in the BFD2 Session preferences, you can still trigger additional<br />

Grooves manually via MIDI over the top of Grooves triggered via Auto-Play.

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