Changing public space
Changing public space
Changing public space
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embeddedness and geographically related identity such as airport plazas. The design discourse<br />
regards the quality of <strong>public</strong> <strong>space</strong> as an important aspect of urban renewal as well as a pull factor<br />
for tourists and economic activities. Both discourses emphasise aesthetics and entertainment as<br />
new elements of contemporary <strong>public</strong> <strong>space</strong>. Besides secured <strong>public</strong> <strong>space</strong>, one can therefore also<br />
acknowledge themed <strong>public</strong> <strong>space</strong>.<br />
3.3 Themed <strong>public</strong> <strong>space</strong><br />
Many planning and urban design measures to improve the sense of <strong>public</strong> safety have resulted<br />
in ‘fortress’ and ‘panoptic’ cities, something Tiesdell and Oc (1998) regret. These critics advocate<br />
the opposite approach: creating ambience and stimulating activity to attract more people to<br />
<strong>public</strong> <strong>space</strong>s. Underlying this ‘animation’ approach is an assumption that crowded places are<br />
safer. Concentrations of people will presumably make it more likely for offenders to be seen<br />
and apprehended or even prevented from committing a crime. Now that mobile phones with<br />
cameras are ubiquitous, people will be more likely to participate in surveillance. According<br />
to Montgomery (1995), a varied diet of activities and leisure in <strong>public</strong> <strong>space</strong> can stimulate the<br />
animation of city centres. This is what is meant by the development of themed <strong>public</strong> <strong>space</strong>.<br />
The term ‘themed’, particularly in association with ‘fantasy’, bears connotations of theme parks<br />
(Mitrašinović, 2006), but it should be interpreted in a broader sense. It is not completely similar<br />
to the so-called Disneyfication of cities (Zukin, 1998) or the ‘theme park model’ (Mitrašinović,<br />
2006), which refer to the use of theme park elements in actual urban design, such as high levels<br />
of control, predictability, and cleanliness (Hannigan, 1998; Hajer & Reijndorp, 2003). Themed<br />
<strong>public</strong> <strong>space</strong>, on the other hand, indicates a broader trend towards more leisure and entertainment<br />
functions in urban <strong>public</strong> <strong>space</strong>, visualised by a growing number of top-down organised events,<br />
the emergence of ‘fun shopping’, and the proliferation of sidewalk cafés. These developments<br />
are designed for the purpose of encouraging consumption-oriented capital accumulation by<br />
attracting people with discretionary income to the city centre (Graham & Marvin, 2001; Silk,<br />
2007).<br />
Public <strong>space</strong>s increasingly serve as venues for the arts and culture, typically for performances,<br />
festivals, concerts, parades, and outdoor film shows (Van der Wouden, 1999a; Stevens, 2007). This<br />
is actually an age-old practice, which already occurred in the Middle Ages:<br />
For lack of theatres, mystery plays were performed on the church steps and watched<br />
from the plaza; ribald entertainment was staged on a scaffold. Admission was free to<br />
bullfights and football games, for they were held in the square …. (Webb, 1990: 65)<br />
In the course of the 20th century, this entertainment function of <strong>public</strong> <strong>space</strong> further increased to<br />
such an extent that French situationist Guy Debord (1967) has coined the term societé du spectacle.<br />
Debord was convinced that the rising trend of consumption and events had a destructive<br />
effect on society, as life became more and more ruled by appearances and spectacle. This would<br />
turn citizens into aimless consumers without identities who are only trying to survive rather<br />
than live. To stop the process, Debord set up a short-lived, but influential critical movement<br />
called the situationist internationale in the 1960s. Earlier, a new commercial culture, centred on<br />
leisure, pleasure, and entertainment, had already appeared in North American cities, leading to<br />
so-called pleasure places (Cross & Walton, 2005). Hannigan (1998) describes in ‘Fantasy City’<br />
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