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3D Time-of-flight distance measurement with custom - Universität ...

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POWER BUDGET AND RESOLUTION LIMITS 89<br />

to the surface normal. The reflection coefficient has values between zero and one<br />

for Lambert reflectors (ρ=1 for a white sheet <strong>of</strong> paper). Retro-reflectors, for example<br />

in traffic signs, and mirrors lead to a directed reflection, which depends on the<br />

illumination angle <strong>with</strong> respect to the surface normal. In the reflection direction the<br />

equivalent reflectivity can then be larger than 1 (retro-reflector: ρ=100-1000, mirror:<br />

ρ=1000). Figure 4.3 shows the wavelength dependent reflection coefficients <strong>of</strong><br />

concrete, vegetation and blue cloth. Table 4.1 gives an overview over reflectivity<br />

values <strong>of</strong> typical diffusely reflecting materials at a wavelength <strong>of</strong> 900 nm.<br />

White paper up to 100% Carbonate sand (dry) 57%<br />

Snow 94% Carbonate sand (wet) 41%<br />

White masonry 85% Rough clean wood pallet 25%<br />

Limestone, clay up to 75% Smooth concrete 24%<br />

Newspaper 69% Dry asphalt <strong>with</strong> pebbles 17%<br />

Deciduous trees typ. 60% Black rubber tire 2%<br />

Coniferous trees typ. 30%<br />

Table 4.1 Typical reflectivity values for various materials [RIG].<br />

It is interesting to note that a given optical power density on the object always leads<br />

to the same number <strong>of</strong> electrons in the pixel, independent <strong>of</strong> its <strong>distance</strong>. If the<br />

same light power is used to illuminate an area <strong>of</strong> one square meter, one 5 m away<br />

from the sensor and another 50 m away from the sensor, the number <strong>of</strong> electrons<br />

generated in one pixel stays the same. This is because the angle <strong>of</strong> view for the<br />

observation <strong>of</strong> a fixed area also decreases <strong>with</strong> the <strong>distance</strong> <strong>of</strong> the object. Hence,<br />

the illumination beam has to have a smaller divergence to illuminate the object at a<br />

greater <strong>distance</strong> <strong>with</strong> the same power density. Put another way, <strong>with</strong> increasing<br />

<strong>distance</strong> <strong>of</strong> the target, assuming that the power density on the target remains the<br />

same, only the number <strong>of</strong> pixels illuminated by the target changes, not, however,<br />

the power in each <strong>of</strong> the illuminated pixels (c.f. Equation 4.3).

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