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Chapter 5. Using the XP-30 as the GM Sound Module<br />
Reverb (Reverb Send Level)<br />
Adjust the amount of reverb applied to the sound that<br />
passed through Multi-Effects.<br />
GM CHORUS<br />
Make settings for the chorus effect used in GM mode.<br />
* In GM mode, the chorus effect settings for the GM Patch assigned<br />
to each Part will be ignored (except for the Send Level parameter).<br />
Rate (Chorus Rate)<br />
Adjust the speed of modulation for the chorus sound.<br />
Depth (Chorus Depth)<br />
Adjust the depth of modulation for the chorus sound.<br />
Delay (Chorus Pre Delay)<br />
Adjust the time delay from the original sound until when the<br />
chorus sound is heard. Higher settings will create a more<br />
spacious sound.<br />
Fbk (Chorus Feedback Level)<br />
Adjust the amount of sound from the chorus that is returned<br />
(fed back) to the input of the chorus. Higher settings will<br />
result in a more intense effect.<br />
Level (Chorus Level)<br />
Adjust the volume of the chorus sound.<br />
Out (Chorus Output Assign)<br />
Select the way in which the Chorus and Reverb are connected.<br />
MIX: The Chorus sound and the Reverb sound are mixed.<br />
fig.3-27.e<br />
Chorus input<br />
Reverb input<br />
REV:<br />
fig.3-28.e<br />
Chorus<br />
input<br />
Reverb<br />
input<br />
Apply reverb to the chorus sound.<br />
M+R: Mix the chorus sound to which reverb is not applied<br />
and the chorus sound to which reverb is applied.<br />
fig.3-29.e<br />
Reverb<br />
input<br />
Reverb<br />
Chorus<br />
Chorus<br />
Chorus<br />
Reverb<br />
Reverb<br />
OUTPUT<br />
OUTPUT<br />
OUTPUT<br />
GM REVERB<br />
Make GM mode reverb settings.<br />
* In GM mode, the reverb effect settings for the GM Patch<br />
assigned to each Part will be ignored (except for the Send Level<br />
parameter).<br />
Type (Reverb/Delay Type)<br />
Select the type of Reverb effect.<br />
ROOM1: dense reverb with short decay<br />
ROOM2: sparse reverb with short decay<br />
STAGE1: reverb with greater late reverberation<br />
STAGE2: reverb with strong early reflections<br />
HALL1: reverb with clear reverberance<br />
HALL2: reverb with rich reverberance<br />
DELAY: a conventional delay<br />
PAN-DLY: a delay with echoes that move left and right<br />
Time (Reverb/Delay Time)<br />
Adjust the time of reverberation. If the Type parameter is set<br />
to DELAY or PAN-DLY, this parameter will adjust the time<br />
delay from the original sound until when the first echo will<br />
sound.<br />
Fbk (Delay Feedback Level)<br />
Adjust the amount of delayed sound that is returned (fed<br />
back) to the delay. Higher values result in more delay<br />
repeats.<br />
* If you have selected any one of the Reverb types (ROOM1–<br />
HALL2), this parameter has no effect.<br />
HF Damp (Reverb/Delay HF Damp)<br />
Adjust the frequency above which the reverberant sound will<br />
be cut. As the frequency is set lower, more of the high<br />
frequencies will be cut, resulting in a softer and more muted<br />
reverberance. If you do not want the high frequencies to be<br />
cut, set this parameter to BYPASS.<br />
Level (Reverb/Delay Level)<br />
Adjust the volume of the reverberant (or delayed) sound.<br />
About Effects for GM-Compatible Sound<br />
Modules<br />
Most GM-compatible sound sources provide effects<br />
such as reverb and chorus, but the use of effects is not<br />
included in the GM System Level 1 guidelines. This<br />
means that song data created for the XP-30’s GM mode<br />
that uses Multi-Effects/Reverb/Chorus may not<br />
playback correctly on other GM-compatible sound<br />
sources.<br />
Chorus<br />
input<br />
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