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Chapter 5. Using the XP-30 as the GM Sound Module<br />

Reverb (Reverb Send Level)<br />

Adjust the amount of reverb applied to the sound that<br />

passed through Multi-Effects.<br />

GM CHORUS<br />

Make settings for the chorus effect used in GM mode.<br />

* In GM mode, the chorus effect settings for the GM Patch assigned<br />

to each Part will be ignored (except for the Send Level parameter).<br />

Rate (Chorus Rate)<br />

Adjust the speed of modulation for the chorus sound.<br />

Depth (Chorus Depth)<br />

Adjust the depth of modulation for the chorus sound.<br />

Delay (Chorus Pre Delay)<br />

Adjust the time delay from the original sound until when the<br />

chorus sound is heard. Higher settings will create a more<br />

spacious sound.<br />

Fbk (Chorus Feedback Level)<br />

Adjust the amount of sound from the chorus that is returned<br />

(fed back) to the input of the chorus. Higher settings will<br />

result in a more intense effect.<br />

Level (Chorus Level)<br />

Adjust the volume of the chorus sound.<br />

Out (Chorus Output Assign)<br />

Select the way in which the Chorus and Reverb are connected.<br />

MIX: The Chorus sound and the Reverb sound are mixed.<br />

fig.3-27.e<br />

Chorus input<br />

Reverb input<br />

REV:<br />

fig.3-28.e<br />

Chorus<br />

input<br />

Reverb<br />

input<br />

Apply reverb to the chorus sound.<br />

M+R: Mix the chorus sound to which reverb is not applied<br />

and the chorus sound to which reverb is applied.<br />

fig.3-29.e<br />

Reverb<br />

input<br />

Reverb<br />

Chorus<br />

Chorus<br />

Chorus<br />

Reverb<br />

Reverb<br />

OUTPUT<br />

OUTPUT<br />

OUTPUT<br />

GM REVERB<br />

Make GM mode reverb settings.<br />

* In GM mode, the reverb effect settings for the GM Patch<br />

assigned to each Part will be ignored (except for the Send Level<br />

parameter).<br />

Type (Reverb/Delay Type)<br />

Select the type of Reverb effect.<br />

ROOM1: dense reverb with short decay<br />

ROOM2: sparse reverb with short decay<br />

STAGE1: reverb with greater late reverberation<br />

STAGE2: reverb with strong early reflections<br />

HALL1: reverb with clear reverberance<br />

HALL2: reverb with rich reverberance<br />

DELAY: a conventional delay<br />

PAN-DLY: a delay with echoes that move left and right<br />

Time (Reverb/Delay Time)<br />

Adjust the time of reverberation. If the Type parameter is set<br />

to DELAY or PAN-DLY, this parameter will adjust the time<br />

delay from the original sound until when the first echo will<br />

sound.<br />

Fbk (Delay Feedback Level)<br />

Adjust the amount of delayed sound that is returned (fed<br />

back) to the delay. Higher values result in more delay<br />

repeats.<br />

* If you have selected any one of the Reverb types (ROOM1–<br />

HALL2), this parameter has no effect.<br />

HF Damp (Reverb/Delay HF Damp)<br />

Adjust the frequency above which the reverberant sound will<br />

be cut. As the frequency is set lower, more of the high<br />

frequencies will be cut, resulting in a softer and more muted<br />

reverberance. If you do not want the high frequencies to be<br />

cut, set this parameter to BYPASS.<br />

Level (Reverb/Delay Level)<br />

Adjust the volume of the reverberant (or delayed) sound.<br />

About Effects for GM-Compatible Sound<br />

Modules<br />

Most GM-compatible sound sources provide effects<br />

such as reverb and chorus, but the use of effects is not<br />

included in the GM System Level 1 guidelines. This<br />

means that song data created for the XP-30’s GM mode<br />

that uses Multi-Effects/Reverb/Chorus may not<br />

playback correctly on other GM-compatible sound<br />

sources.<br />

Chorus<br />

input<br />

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