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Chapter 3. Creating Your Own Sounds<br />

Keeping Edited Sound<br />

■ Memory and Data Storage<br />

The location where Patch and Performance settings, etc. are<br />

stored is Memory. There are three memory types: temporary<br />

memory, rewritable memory and non-rewritable memory.<br />

fig.3-19.e<br />

Preset E (PR-E)<br />

Preset D (GM)<br />

Preset C (PR-C)<br />

Preset B (PR-B)<br />

Preset A (PR-A)<br />

Performance<br />

32<br />

Patch<br />

128<br />

Rhythm Set<br />

2<br />

Load<br />

Data File (.SVD)<br />

Performance<br />

32<br />

Patch<br />

128<br />

Rhythm Set<br />

2<br />

System<br />

XP-C<br />

XP-B<br />

XP-A<br />

Patch<br />

Rhythm Set<br />

Temporary Area<br />

Save<br />

XP-30 Sound<br />

User (USER)<br />

Performance<br />

32<br />

Patch<br />

128<br />

Rhythm Set<br />

2<br />

EXP-E Slot (XP-E)<br />

EXP-D Slot (XP-D)<br />

Patch<br />

Rhythm Set<br />

Write<br />

Expansion Board<br />

Rewritable Memory<br />

System Memory<br />

System memory stores system parameter settings that<br />

determine how the XP-30 functions. When you modify these<br />

settings, the system memory settings are rewritten directly.<br />

These settings are non-volatile, being retained even when the<br />

power is turned off.<br />

User Memory<br />

User memory contains data for 32 Performances, 128 Patches<br />

and two Rhythm Sets.<br />

Memory Card (optional: SmartMedia)<br />

These are read/write cards which can store data from<br />

internal system memory and user memory. You can use<br />

memory cards to store data for which there is no room in<br />

internal user memory, or data which you wish to use on<br />

another XP-30.<br />

Before a memory card can be used, it must be formatted (p.<br />

122).<br />

* Either “S2M-5” or “S4M-5” memory cards can be used.<br />

Memory cards are not included, but may be purchased from<br />

your dealer.<br />

Non-Rewritable Memory<br />

Preset Memory<br />

Data in Preset memory (Patch: PR-A–C, E, GM, XP-A–C,<br />

Performance: PR-A, B, Rhythm Set: PR-A–C, E, GM, XP-A, C)<br />

cannot be rewritten. However, you can call up settings from<br />

preset memory into the temporary area, modify them and<br />

then store the modified data in rewritable memory.<br />

Chapter 3<br />

Memory Card<br />

Temporary Memory<br />

Temporary Area<br />

This area holds data for the Performance, Patch, and Rhythm<br />

Set you select using the front panel buttons, etc. When you<br />

play the keyboard or play back an external sequence, sound<br />

is produced based on data in the temporary area. When you<br />

modify a Performance, Patch or Rhythm Set, you are<br />

modifying the data that has been called into the temporary<br />

area instead of the data in memory.<br />

Settings in the temporary area are temporary, and will be lost<br />

when the power is turned off or when you select another<br />

Performance/Patch/Rhythm Set. To keep the settings you<br />

have modified, you must write them into rewritable<br />

memory.<br />

Wave Expansion Boards<br />

(optional: SR-JV80 Series)<br />

Up to four Wave Expansion Boards can be installed in EXP-<br />

D, E Slots in the XP-30. Wave Expansion Boards contain<br />

Wave data, as well as Patches and Rhythm Sets that use this<br />

Wave data, which can be called directly into the temporary<br />

area and played.<br />

67

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