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Chapter 2. Playing<br />

■ Assigning a Different Patch to a<br />

Part<br />

The Patch assigned to each Part can be stored as a<br />

Performance parameter.<br />

1. Make sure that the PERFORM PLAY display is showing.<br />

2. Press [ ] or [ ] to choose the Part to which you want<br />

to assign a different Patch.<br />

3. While holding down [PERFORM], press [PATCH] to call<br />

up the PLAY display (PART PLAY) of the Patch assigned<br />

to a specific Part.<br />

fig.2-13<br />

The upper right of the display will indicate the number of the<br />

currently selected part (the current part).<br />

4. Use the same procedure as in Patch mode to select a<br />

Patch (p. 47).<br />

* This setting is linked with the Group parameter and Number<br />

parameter (PERFORM/PART/PATCH).<br />

5. Press [PERFORM] or [EXIT] to return to the PERFORM<br />

PLAY display.<br />

3. Move the sliders while you play the XP-30’s keyboard to<br />

vary the sound.<br />

To change brightness, move the CUTOFF slider.<br />

To change resonance, move the RESO slider.<br />

To change attack time, move the ATTACK slider.<br />

To change decay time, move the DECAY slider.<br />

Changing the Level (Volume) of Each Part<br />

1. Make sure that the PERFORM PLAY display is showing.<br />

2. Press [LEVEL] to light its indicator.<br />

3. Press [ ] or [ ] to select the Part whose level (volume)<br />

you want to change.<br />

If you’ve selected any of Parts 1–4, sliders 1, 2, 3, and 4 adjust<br />

Parts 1, 2, 3, and 4, respectively.<br />

If you’ve selected any of Parts 5–8, sliders 1, 2, 3, and 4 adjust<br />

Parts 5, 6, 7, and 8, respectively.<br />

If you’ve selected any of Parts 9–12, sliders 1, 2, 3, and 4<br />

adjust Parts 9, 10, 11, and 12, respectively.<br />

If you’ve selected any of Parts 13–16, sliders 1, 2, 3, and 4<br />

adjust Parts 13, 14, 15, and 16, respectively.<br />

4. Move the slider as you play to adjust the level (volume)<br />

of each Part as desired.<br />

■ Using the Sliders to Modify the<br />

Sound in Realtime<br />

(Sound Palette Function)<br />

Using the Sound Palette function, you can modify sound<br />

characters of the Patch assigned to a Part or adjust the<br />

volume level of each Part.<br />

* Sound variations or volume changes made with the Sound<br />

Palette function affect only the performance. They have no effect<br />

on the currently selected Performance, so the Sound Palette<br />

settings cannot be saved. If you change the Performance, these<br />

settings will be lost.<br />

* The sound character and volume changes created using the<br />

Sound Palette will also be transmitted to the external MIDI<br />

devices.<br />

Changing Sound Characters<br />

* If Single Performance is selected, the effect applies only to the<br />

current Part. With Layer Performance selected, this affects only<br />

the Parts with Local parameter (PERFORM/MIDI/MIDI) set<br />

ON.<br />

1. Make sure that the PERFORM PLAY display is showing.<br />

2. Press [FILTER/ENV] to light its indicator.<br />

54

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