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Chapter 3. Creating Your Own Sounds<br />

PATCH REVERB<br />

These parameters control the Reverb effect of the Patch.<br />

Type (Reverb/Delay Type)<br />

Select the type of Reverb effect.<br />

ROOM1: dense reverb with short decay<br />

ROOM2: sparse reverb with short decay<br />

STAGE1: reverb with greater late reverberation<br />

STAGE2: reverb with strong early reflections<br />

HALL1: reverb with clear reverberance<br />

HALL2: reverb with rich reverberance<br />

DELAY: a conventional delay<br />

PAN-DLY: a delay with echoes that move left and right<br />

Time (Reverb/Delay Time)<br />

Adjust the time of reverberation. If you have selected DELAY<br />

or PAN-DLY, this parameter will adjust the time delay from<br />

the original sound until the first echo will sound.<br />

Fbk (Delay Feedback Level)<br />

Adjust the amount of delayed sound that is returned (fed<br />

back) to the delay. Higher values result in more delay<br />

repeats.<br />

* If you have selected any one of the Reverb types (ROOM1–<br />

HALL2), this parameter has no effect.<br />

HF Damp (Reverb/Delay HF Damp)<br />

Adjust the frequency above which the reverberant sound will<br />

be cut. As the frequency is set lower, more of the high<br />

frequencies will be cut, resulting in a softer and more muted<br />

reverberance. If you do not want the high frequencies to be<br />

cut, set this parameter to BYPASS.<br />

Level (Reverb/Delay Level)<br />

Adjust the volume of the reverberant (or delayed) sound.<br />

■ Using Controllers to Change How<br />

Sounds Are Played (CONTROL)<br />

The parameters in this group determine how the controllers<br />

will function.<br />

KEY MODE & BENDER<br />

(Key Assign Mode & Bender)<br />

Assign (Key Assign Mode)<br />

Specify how notes will be played. When playing a solo instrument<br />

Patch (such as sax or flute) it is effective to use a setting of SOLO.<br />

POLY: Two or more notes can be played simultaneously.<br />

SOLO: Only one note will sound at a time.<br />

Legato (Solo Legato Switch)<br />

Turn this parameter ON when you use Solo Legato, and OFF when<br />

you do not. Solo Legato is a function that works only when the Key<br />

Assign Mode is SOLO. When Solo Legato is ON, pressing a key<br />

while a previous key is already pressed will cause the note to<br />

change pitch to the pitch of the newly pressed key while continuing<br />

to sound. This is effective when you wish to simulate performance<br />

techniques such as a guitarist’s hammering on and pulling off.<br />

Bend Range<br />

Specify the amount of pitch change that will occur when you<br />

move the Pitch Bend Lever. The left value specifies the pitch<br />

change that will occur when the lever is moved fully left. The<br />

right value specifies the pitch change that will occur when the<br />

lever is moved fully right. The left value has a range of -48–0 (-4–<br />

0 octaves), and the right value has a range of 0–+12 (0–1 octaves).<br />

PORTAMENTO<br />

Portamento is a function that causes the pitch to change<br />

smoothly from one note to the next played note. When the<br />

Key Assign Mode is SOLO, this is effective when simulating<br />

performance techniques such as a violinist’s glissando.<br />

Chapter 3<br />

Sw (Portamento Switch)<br />

Set this to ON when you wish to use Portamento.<br />

Time (Portamento Time)<br />

Adjust the time over which the pitch will change to the new pitch.<br />

Mode (Portamento Mode)<br />

Select the way in which Portamento will be applied.<br />

NORMAL: Portamento will always be applied.<br />

LEGATO: Portamento will be applied only for notes played<br />

legato (i.e., when you press the next key before<br />

releasing the previous key.<br />

Type (Portamento Type)<br />

Select the way in which the pitch difference between the two<br />

notes will be related to the time of movement.<br />

RATE: Time of movement will change in relation to the<br />

pitch difference.<br />

TIME: Time of movement will be constant, regardless of the<br />

pitch difference.<br />

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