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!<br />

Even though a link to the object does not represent the object itself it is possible to edit<br />

the properties of an object through its associated link. In this way it is possible to view<br />

and access with the Explorer the properties of all objects stored in TrainController.<br />

Note however, that it is not possible to create or to delete links in the Explorer. The<br />

creation of a turnout link, for example, is not possible, because it would not be clear, in<br />

which switchboard and at which position in this switchboard this turnout should be located.<br />

The same is true for all other objects located in windows other than the Explorer.<br />

Deletion of links is also not possible because such links would be gone forever and<br />

would make these objects inaccessible in the Explorer, which again would violate the<br />

rule, that all objects should be accessible in the Explorer. If you try to delete a link from<br />

the Explorer, then the link is not actually deleted; instead the link is being moved to the<br />

default folder, that belongs to the type of the associated object (e.g. the turnout folder, if<br />

the link points to a turnout). For reasons of simplification there is exactly one link in the<br />

Explorer to each object stored in another window. It is neither possible to delete this<br />

link nor to create additional links to the same object.<br />

TrainController displays all links and certain references to objects listed in a window,<br />

that are actually stored in another window, with the same small marking, that is<br />

used by the Microsoft Windows File Explorer to distinguish links to files from other<br />

items.<br />

Do not mistake links in the Explorer for links in the block or schedule diagrams of the<br />

Dispatcher (see page 105). Both do not have anything to with each other.<br />

However, the Explorer does not only store links; it is also possible, to create and store<br />

certain types of objects directly in the Explorer. Among others the following objects<br />

can be directly created and stored in the Explorer:<br />

• Folders<br />

• Engines, Trains and Train Groups<br />

• Contact, Flagman and Virtual Indicators<br />

• Push Buttons, On-Off Switches and Toggle Switches<br />

• Routes (manual routes only, see page 62)<br />

• Macros<br />

• Sound objects (+4DSound)<br />

This allows to create objects especially for semi-automatic or automatic operation without<br />

occupying space in other windows such as the switchboards or the Dispatcher. It is,<br />

for example, possible to create routes in the Explorer for manual operation with start<br />

171

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