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Adjusting the Polarity of each Block<br />

In order to direct each train to the correct direction of travel and in order to avoid shortcuts<br />

TrainController applies a logical polarity attribute to each block. For each<br />

block TrainController assumes that the following is true:<br />

If a train is located in a block heading to the right/bottom and if the train is directed<br />

to move forward then the train moves to the right/bottom.<br />

Unlike computer command control, where this condition is usually true, if the decoder<br />

is installed properly, this is not always true when stationary block decoders are used.<br />

The direction in which the train moves depends on the wiring of each block. In order to<br />

let each block fulfil the above rule without rewiring of your layout TrainController<br />

provides an option to adjust the logical polarity of each block in the software (see<br />

Diagram 175 and Diagram 176).<br />

It is very easy to adjust the polarity of each block in TrainController. Perform the<br />

following steps:<br />

• Put a train on the track inside of the block.<br />

• Make sure that the train is heading to the right or bottom, respectively.<br />

• Assign the train to the block in the Visual Dispatcher.<br />

• Make sure, that the train image in the block symbol of the Visual Dispatcher is also<br />

heading to the right or bottom, respectively.<br />

• Select the train in the Train Window.<br />

• Drag the speed slider in the Train Window to the right.<br />

• If the actual train on the layout is now moving to the right or bottom, respectively,<br />

then the polarity of the block is correctly adjusted. Otherwise open the properties of<br />

the block and change the polarity of the block by toggling the Reverse Polarity option.<br />

Look at the following example:<br />

251

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