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For each engine you can specify its type. This describes, how the engine is powered -<br />

steam, diesel or electric. The type is used to simulate the consumption of resources such<br />

as coal or diesel.<br />

72<br />

Diagram 57: General Properties of an Engine<br />

Trains are used to obtain more realistic effects like multiple unit operation or in the consideration<br />

of car tonnage for speed calculation. A train represents a consist of one or<br />

more engines and a couple of cars. If a certain engine is sometimes running a light and<br />

fast passenger train, and at other times a heavy and slow freight train, then you can create<br />

different trains in order to reproduce the behavior of the engine in either situation.<br />

Like in real railroads an engine can only run with one train. Internally TrainController<br />

uses a smart “coupling” mechanism. When a train is started, all engines assigned<br />

to this train are assumed to be coupled to this train. As long as the train is running these<br />

engines cannot be operated individually or with other trains. When the train stops, the<br />

affected engines are assumed to be uncoupled. They are then available to be operated<br />

individually or with other trains. This internal “coupling” and “uncoupling” is done<br />

automatically. The software requires no manual intervention. However the real coupling<br />

and uncoupling of the engines on the model railroad is still to be done by the operator.

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